Sengoku Basara 3: multiple repeatable errors
Started by cooler1011




2 posts in this topic
cooler1011
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2 posts 1 threads Joined: Aug 2018
08-29-2018, 10:55 PM -
#1
Howdy y'all. Was pretty psyched to get into RPSC3 as I love Sengoku Basara 3 and my original PS3 broke after a yellow light of death.

However, in emulating this game on the emulator, I've gotten lots of graphical flickering, weird audio glitches (audio not loading or only partially loading) and, the MOST frustrating of all: when playing through the campaign, on the very, VERY last screen after you've won, before loading the main menu to go back and save your progress, the game will crash. I've gotten this to happen 5x across all the different compilers and rendering formats, and it doesn't stop getting frustrating. I'm using the new build released today, and the following is my log:
Quote:E {PPU[0x1000009] Thread (Resource Loader) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/msg/font.fcl” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/package.spkg” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Trophy/package.spkg” [1]
E {PPU[0x1000021] Thread (sddlib::npTrophyInst_thread) [0x00667928]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xeac0d8, arg=*0x3d01f180, options=0x1)
E {PPU[0x1000000] Thread (main_thread) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Init/package.spkg” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Game/package.spkg” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Game/Movie/package.spkg” [1]
E {PPU[0x1000105] Thread (sddlib::npTrophyWrte_thread) [0x00667688]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=2, platinumId=*0xd02a8d20)
E {PPU[0x1000105] Thread (sddlib::npTrophyWrte_thread) [0x00667688]} 'sceNpTrophyUnlockTrophy' failed with 0x80022915 : SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED [1]
E {PPU[0x1000106] Thread (sddlib::npTrophyWrte_thread) [0x00667688]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=18, platinumId=*0xd02a8d20)
E {PPU[0x1000106] Thread (sddlib::npTrophyWrte_thread) [0x00667688]} 'sceNpTrophyUnlockTrophy' failed with 0x80022915 : SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED [1]
E {PPU[0x1000106] Thread (sddlib::npTrophyWrte_thread) [0x006675cc]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=30, platinumId=*0xd02a8d20)
E {PPU[0x1000106] Thread (sddlib::npTrophyWrte_thread) [0x006675cc]} 'sceNpTrophyUnlockTrophy' failed with 0x80022915 : SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED [2]
E {PPU[0x1000106] Thread (sddlib::npTrophyWrte_thread) [0x006675cc]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=33, platinumId=*0xd02a8d20)
E {PPU[0x1000106] Thread (sddlib::npTrophyWrte_thread) [0x006675cc]} 'sceNpTrophyUnlockTrophy' failed with 0x80022915 : SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED [3]
E {PPU[0x1000106] Thread (sddlib::npTrophyWrte_thread) [0x006675cc]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=42, platinumId=*0xd02a8d20)
E {PPU[0x1000106] Thread (sddlib::npTrophyWrte_thread)} Stat: 'sceNpTrophyUnlockTrophy' failed with 0x80022915 : SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED [x4]
E {PPU[0x1000000] Thread (main_thread) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Game/Title/package.spkg” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Game/Movie/package.spkg” [2]
E {PPU[0x1000000] Thread (main_thread) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Game/Tenka/package.spkg” [1]
E {rsx::thread} RSX: Cannot invalidate a currently bound render target!
S {rsx::thread} RSX: New program compiled successfully x5
E {PPU[0x1000000] Thread (main_thread) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Game/Battle/package.spkg” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01421ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/resource/stage/st008/m008/st008_008_evr.gway.xml” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Game/Battle/Mission Base/package.spkg” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01421ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/resource/stage/st008/collision/st008_008hit.sbc.xml” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01421ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/resource/motion/pl010/pl010.lcm.xml” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01421ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/resource/motion/pldamage04/pldamage04.lcm.xml” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01421ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/resource/motion/pl010/pl010_lb.lcm.xml” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01421ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/resource/motion/pl010/pl010_b.lcm.xml” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01421ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/resource/motion/pl010/pl010_ab.lcm.xml” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01421ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/resource/motion/pl010/pl010_zab00.lcm.xml” [1]
S {rsx::thread} RSX: New program compiled successfully x147
E {PPU[0x1000000] Thread (main_thread) [0x01422090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Game/Result/package.spkg” [1]
E {PPU[0x10007bd] Thread (sddlib::npTrophyWrte_thread) [0x00667688]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=34, platinumId=*0xd02b8d20)
E {PPU[0x10007bd] Thread (sddlib::npTrophyWrte_thread) [0x00667688]} 'sceNpTrophyUnlockTrophy' failed with 0x80022915 : SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED [1]
E {PPU[0x10007be] Thread (Savedata FixedSave) [0x01421ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/ICON0_SAVE.PNG” [1]
E {PPU[0x10007be] Thread (Savedata FixedSave) [0x01421ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/SND0_SAVE.AT3” [1]
E {PPU[0x10007be] Thread (Savedata FixedSave) [0x01421ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/PIC1_SAVE.PNG” [1]
F {PPU[0x1000009] Thread (Resource Loader) [0x00fe4d60]} class std::runtime_error thrown: Memory mapping failed - blame Windows (addr=0xd02a0000, size=0x10000, flags=0x23)

I'm on Windows 10 with a Core i7-7820x, 32GB of RAM, GTX 980, running it off a M2 drive... My computer I don't think is the issue. Any ideas, folks?
Ani
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4,377 posts 105 threads Joined: Aug 2017
08-29-2018, 11:33 PM -
#2
The only relevant error there is

F {PPU[0x1000009] Thread (Resource Loader) [0x00fe4d60]} class std::runtime_error thrown: Memory mapping failed - blame Windows (addr=0xd02a0000, size=0x10000, flags=0x23)

Which means that it died with an allocation failure. Some memory sections in Windows cannot be allocated, this may be what's happening.
There's no real solution for this right now other than using a Linux or BSD distro.

Generally just ignore errors if you don't know what they mean and pay attention to the ones that contain user targeted messages (e.g. saying to read Quickstart Guide when Firmware is not present) and the Fatal Errors in Purple

You'll have to upload an actual log file for further help with the other issues, but they don't usually show up in the log. The game isn't Playable so what you described is expected behavior at this stage.
This post was last modified: 08-29-2018, 11:34 PM by Ani.
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cooler1011
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2 posts 1 threads Joined: Aug 2018
08-30-2018, 05:06 AM -
#3
That's weird, because I've been playing through it a bunch already, albeit with weird glitches. How do I upload a log?

It just crashed again and I got this:

"E {PPU[0x1000000] Thread (main_thread) [0x01432090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Game/Result/package.spkg” [3]
E {PPU[0x100000e] Thread (Savedata FixedSave) [0x01431ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/ICON0_SAVE.PNG” [1]
E {PPU[0x100000e] Thread (Savedata FixedSave) [0x01431ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/SND0_SAVE.AT3” [1]
E {PPU[0x100000e] Thread (Savedata FixedSave) [0x01431ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/PIC1_SAVE.PNG” [1]
F {PPU[0x1000009] Thread (Resource Loader) [0x00fc67f8]} class std::runtime_error thrown: Memory mapping failed - blame Windows (addr=0xd02a0000, size=0x10000, flags=0x23)"

So I guess the memory mapping thing is probably to blame.


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