07-18-2018, 09:59 AM -
Hello,
Before I begin, would like to mention that this is not a request or demand, just a simple discussion; I know this is a feature that is not easy to implement and may take years to develop, but doesn't stop us from talking about it
Mostly just for me to get informed, but people might have interesting ideas.
(You can move this to Off-topic should this section not be proper)
Anyway, was wondering how "Pausing" the emulator works. Does it stop everything and then continue off at the paused "state", or is simply the rendering cut off?
Should it be the "state", wondering if we could use that moment to save the state and inject the saved state and point the emulator to continue from there, and discard the old one.
P.S. be gentle, I am totally RPCS3 illiterate
Before I begin, would like to mention that this is not a request or demand, just a simple discussion; I know this is a feature that is not easy to implement and may take years to develop, but doesn't stop us from talking about it
Mostly just for me to get informed, but people might have interesting ideas.
(You can move this to Off-topic should this section not be proper)
Anyway, was wondering how "Pausing" the emulator works. Does it stop everything and then continue off at the paused "state", or is simply the rendering cut off?
Should it be the "state", wondering if we could use that moment to save the state and inject the saved state and point the emulator to continue from there, and discard the old one.
P.S. be gentle, I am totally RPCS3 illiterate