Brink [BLES00817]
Started by Lagahan

1 posts in this topic

15 posts 6 threads Joined: Apr 2018
07-08-2018, 11:07 AM -
RPCS3 v0.0.5-7077-f0a9799b4 Alpha
Seems to be in the same state as the US version: displays loading screen and crashes.

[Image: MccTPfk.png]

Attached Files
.7z   RPCS3-log.7z (Size: 71.67 KB / Downloads: 7)
PC: Core i9 9900k @4.9GHz, RTX2080ti @2GHz, 32GB DDR4 4000MHz CL18, Windows 10 2004

Laptop: Core i7 4710MQ @3.3GHz, GTX 880M (8GB), 8GB DDR3 1600MHz, Windows 10 2004

17 posts 11 threads Joined: Dec 2018
05-16-2022, 08:11 AM -
RPCS3 Version: 0.0.22-13600-2ba437b6 Alpha

Status: Ingame

Non-Default settings used:
- Relaxed XFloat
- Write Color Buffers
- Multithreaded RSX
- libaudio.sprx

As with BLES01304, it is no longer stuck at the Intro when ticking libaudio.sprx. All game audio is missing though.

Game seems generally playable but can crash at random (mostly noticed this when in the pause screen). Performance is a bit unstable on my 5700G APU; using Relaxed XFloat can improve it.

Write Color Buffers fixes blurry/low res in-game textures, but there's still some issues present. These include an obvious grid pattern on everything during gameplay and the cutscenes having some missing or flickering textures.
This post was last modified: 05-19-2022, 02:37 AM by Rossa. Edit Reason: Forgot to mention "Multithreaded RSX" setting

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.7z   RPCS3.log.7z (Size: 311.09 KB / Downloads: 0)

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