Is shader caching "Really" necessary? Xenia does not use this!
Started by nashismo




8 posts in this topic
kelsein
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1 posts 0 threads Joined: Mar 2020
03-20-2020, 04:57 PM -
#9
(07-03-2018, 05:39 PM)RPCS3_FAN Wrote:
(07-03-2018, 12:31 PM)nashismo Wrote:
I was going to say that, none of this emulators are "easy" to develop. In fact the original Xbox was never emulated (until now) for the complexity of the
myloweslife hardware. Is not as simple as, oh it has an Ndivia GPU and uses Directx! Must be easy!

But yeah, the guy is a total noob
Shy

I have never accused you to say Emulation is easy. But like RPCS3 Xenia is emulating a PowerPC System. You are refering to the first Xbox ? There are some (I think dead) projects to emulate it. But I don't think they are very far with it.
This is awesome. Love this.
This post was last modified: 03-22-2020, 03:15 PM by kelsein.


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RE: Is shader caching "Really" necessary? Xenia does not use this! - by kelsein - 03-20-2020, 04:57 PM

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