Eternal Sonata [BLUS30161]
Started by Evangelion01




5 posts in this topic
badman79
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4 posts 0 threads Joined: Jun 2022
06-04-2022, 09:56 PM -
#4
Hi guys

Report based on mix use of RPCS3 Version: 0.0.22-13655-5ad4b624 Alpha | master and the build that was released on 22 May.

Over 80 hours playtime.

One setting made this game stable, simply switching PPU LLVM to Interpreter. There is some minor rendering issues where some lighting is changed to black color and also some flickering near end game on the windy canyon when in menu. But otherwise no issues whatsoever.

PPU LLVM will randomly crash cut scenes, and also randomly fight end of fights (when transition to field should happen) and is far too unstable.

So I suggest changing the compatibility page to suggest using PPU interpreter.

Performance impact isnt that bad, most areas hit the 30FPS target, some cutscenes drop to mid to low 20s, menu struggles to hit 60, and the piano dungeon near end of game drops below 20, but most of the game especially in fights hits 30.

9900k and RTX 3080.


Messages In This Thread
Eternal Sonata [BLUS30161] - by Evangelion01 - 03-21-2018, 02:22 AM
RE: Eternal Sonata [BLUS30161] - by Asinine - 03-21-2018, 08:45 AM
RE: Eternal Sonata [BLUS30161] - by Evangelion01 - 03-21-2018, 03:31 PM
RE: Eternal Sonata [BLUS30161] - by badman79 - 06-04-2022, 09:56 PM
RE: Eternal Sonata [BLUS30161] - by Emogop - 06-08-2022, 02:34 PM
RE: Eternal Sonata [BLUS30161] - by lugie1125 - 11-04-2022, 06:48 PM

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