11-30-2017, 11:38 AM -
While there ain't an official support of Vulkan on macOS, but someone have developed a framework named MoltenVK that make it possible to run Vulkan apps on macOS without change any codes.
Some famous gaming libraries such as SDL, GLFW and LWJGL have accept it as a Vulkan implementation on macOS.
How about to run RPCS3 on macOS via MoltenVK?
Some famous gaming libraries such as SDL, GLFW and LWJGL have accept it as a Vulkan implementation on macOS.
How about to run RPCS3 on macOS via MoltenVK?