PlayStation All-Stars Battle Royale [NPEA00413]
Started by MarioSonic2987




8 posts in this topic
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
04-11-2018, 06:37 AM -
#6
RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX

I wasn't going to make a post but to answer your question Solstar82, it works fine for me. Vulkan/Recompilers/thread scheduler + loop detection/ framerate + filter set to auto.
Log is included if you need to see any more exact details.
Largely default settings and I do not hang on character selection.

In fact, this game is very stable for me and the graphics are mostly good too. Some minor transparency issues with certain attacks.
The only reason it isn't playable is because the framerate is too low (about 20). As a fighting game it'd need 60 fps but when this game hits that it'll most likely be good for playable category. (Assuming no regressions, obviously!)
This post was last modified: 04-11-2018, 09:07 AM by Deminating. Edit Reason: Clarification of a point + a word


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RE: PlayStation All-Stars Battle Royale [NPEA00413] - by Deminating - 04-11-2018, 06:37 AM

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