Ratchet Deadlocked [NPUA80646]
Started by hecta




6 posts in this topic
hecta
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66 posts 5 threads Joined: Aug 2017
11-09-2017, 12:07 AM -
#1
Rpcs3-v0.0.3-2017-11-08-ed21bb30
Just a white screen with no FPS counter

Quote:E {PPU[0x100000e] Thread (NPTrophyRegister) [0x007097fc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x9aaaf8, arg=*0x0, options=0x0)
E {PPU[0x100000e] Thread (NPTrophyRegister) [0x017e2000]} sceNpTrophy: sceNpTrophyGetGameInfo(context=0x1, handle=0x1, details=*0xa92fd8, data=*0xa93470)
E {PPU[0x1000000] Thread (main_thread) [0x00882874]} 'cellAudioInit' failed with 0x80310701 : CELL_AUDIO_ERROR_ALREADY_INIT [1]
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x00a80] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x00acc] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c10] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c18] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c20] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c6c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c94] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cec] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cf4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d14] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d1c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02dc8] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ea4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ecc] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ef4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x035f8] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x0304c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x03084] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x03164] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cec] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cf4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d14] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d1c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02dc8] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ea4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ecc] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ef4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c6c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c94] Function call without $LR
This post was last modified: 01-14-2019, 02:24 PM by Asinine.


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Messages In This Thread
Ratchet Deadlocked [NPUA80646] - by hecta - 11-09-2017, 12:07 AM
RE: Ratchet Deadlocked HD [NPUA80646] - by hecta - 12-02-2017, 06:04 PM
RE: Ratchet Deadlocked [NPUA80646] - by hecta - 03-28-2020, 08:59 PM
RE: Ratchet Deadlocked [NPUA80646] - by Evandren - 04-07-2020, 03:57 PM
RE: Ratchet Deadlocked [NPUA80646] - by cleverest - 03-23-2022, 05:38 AM

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