Pirates of the Caribbean: At World's End [BLUS30029]
Started by GrantKane




6 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
11-07-2017, 04:34 PM -
#1
RPCS3 v0.0.3-3-6782b22 Alpha | HEAD
The game doesn't even show it's graphics window.
Quote:·F 0:00:06.362637 {PPU[0x1000000] Thread (main_thread) [0x00a0294c]} MEM: Access violation writing location 0x5fb00038
This post was last modified: 11-07-2017, 04:34 PM by GrantKane.


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.7z   RPCS3.7z (Size: 23.53 KB / Downloads: 9)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
01-30-2018, 12:33 AM -
#2
RPCS3 v0.0.4-6360-cd8e97a7c

Still nothing.
U {PPU[0x1000000] Thread (main_thread) [0x009ffd8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
E {PPU[0x1000000] Thread (main_thread) [0x00488b48]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x400, alignment=0x0, alloc_addr=*0x105f1a24)
F {PPU[0x1000000] Thread (main_thread) [0x007f9554]} MEM: Access violation writing location 0x5e800038


Attached Files
.gz   RPCS3.log.gz (Size: 80.07 KB / Downloads: 15)
crispy81
Member


0
175 posts 19 threads Joined: Jan 2018
08-25-2018, 02:41 AM -
#3
(01-30-2018, 12:33 AM)Asinine Wrote: RPCS3 v0.0.4-6360-cd8e97a7c

Still nothing.
U {PPU[0x1000000] Thread (main_thread) [0x009ffd8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
E {PPU[0x1000000] Thread (main_thread) [0x00488b48]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x400, alignment=0x0, alloc_addr=*0x105f1a24)
F {PPU[0x1000000] Thread (main_thread) [0x007f9554]} MEM: Access violation writing location 0x5e800038

RPCS3 v0.0.5-7247-a93a40e8d Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX


E {PPU[0x1000000] Thread (main_thread) [0x00488b48]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x400, alignment=0x0, alloc_addr=*0x105f1a24)

F {PPU[0x1000000] Thread (main_thread) [0x0048353c]} MEM: Access violation writing location 0x4e800038
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
12-31-2018, 12:22 AM -
#4
RPCS3 v0.0.5-7639-7ebd3bbc Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Intro. Crashes on making a new game. Loading that same save file doesn't crash the emulator but it doesn't seem to load anything.


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.gz   RPCS3.log.gz (Size: 67.2 KB / Downloads: 10)
FlexBy
RPCS3 Tester


5
550 posts 345 threads Joined: Nov 2021
04-24-2022, 07:42 PM -
#5
RPCS3 v0.0.21-13504-43d26fa6 Alpha | master | FW 4.88 | Windows 10 21H2
AMD Ryzen 5 3600 | 12 Threads | 31.93 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
GPU: NVIDIA GeForce GTX 1050 Ti (511.23)


Ingame. Needs Debug Console Mode enabled. VBlank can be increased. Might be even playable.
This post was last modified: 04-24-2022, 10:30 PM by FlexBy.


Attached Files Thumbnail(s)
           

.7z   RPCS3.7z (Size: 418.13 KB / Downloads: 6)
balls

Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
04-25-2022, 10:57 AM -
#6
Thanks for the report, hopefully you don't mind playing it for awhile longer to see if it is playable or not?
FlexBy
RPCS3 Tester


5
550 posts 345 threads Joined: Nov 2021
04-25-2022, 02:57 PM -
#7
RPCS3 v0.0.21-13504-43d26fa6 Alpha | master | FW 4.88 | Windows 10 21H2
AMD Ryzen 5 3600 | 12 Threads | 31.93 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
GPU: NVIDIA GeForce GTX 1050 Ti (511.23)


Playable.



Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 2.33 MB / Downloads: 6)
balls



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