Burnout Paradise [NPEB00043]
Started by morcy

4 posts in this topic

158 posts 38 threads Joined: Aug 2017
Wink  10-06-2017, 11:17 AM -
RPCS3 v0.0.3-3-cc594ad Alpha | HEAD     0.0.3-6353
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX    GTX 970

the game reach start screen but crash when trying to create save game with this error  
F {PPU[0x1000011] Thread (CreateGameDataThread) [0x0066a9c0]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGame.cpp:199)

Attached Files
.7z   Burnout Paradise.7z (Size: 316.12 KB / Downloads: 75)
RPCS3 Tester

2,670 posts 1,777 threads Joined: Aug 2017
01-25-2018, 12:12 AM -
RPCS3 v0.0.4-6355-c8965564e Alpha | HEAD
Ingame with graphic bugs.
[Image: ubRrAbV.jpg]
[Image: M2TLebk.png]
This post was last modified: 01-25-2018, 12:13 AM by GrantKane.

Attached Files
.rar   RPCS3.part001.rar (Size: 3.9 MB / Downloads: 24)
.rar   RPCS3.part002.rar (Size: 3.9 MB / Downloads: 11)
.rar   RPCS3.part003.rar (Size: 3.9 MB / Downloads: 11)
.rar   RPCS3.part004.rar (Size: 3.9 MB / Downloads: 11)
.rar   RPCS3.part005.rar (Size: 3.9 MB / Downloads: 11)
.rar   RPCS3.part006.rar (Size: 3.9 MB / Downloads: 11)
.rar   RPCS3.part007.rar (Size: 3.9 MB / Downloads: 11)
.rar   RPCS3.part008.rar (Size: 3.9 MB / Downloads: 11)
.rar   RPCS3.part009.rar (Size: 3.9 MB / Downloads: 11)
.rar   RPCS3.part010.rar (Size: 1.39 MB / Downloads: 14)

3 posts 1 threads Joined: Dec 2018
02-02-2019, 06:20 PM -

Borderline playable if you ignore the heavy audio stutter and less than adequate frame rate (~20fps). Log kept spamming camera polling.

[Image: 7R3lUTl.jpg]

[Image: fONxKhb.jpg]

25 posts 0 threads Joined: Aug 2018
10-08-2019, 03:39 AM -
I vote this be moved to Playable as the only actual issue I see in gameplay is the lower-than-desired framerate, which for me probably hovers between 30 and 40, and the resulting audio stutter. This is on 0.0.7-8819-08a647aa. Gamers with beefer CPUs than mine could probably play at full speed.

I messed around with a lot of the settings for SPU thread count, block size, etc. and nothing seemed to have a significant effect on performance. SPU LLVM caused an immediate crash though. Shame as that seems like the main thing that would have boosted the speed.

The game seems to have some internal logic where it favors either 30 or 60 fps (vsync?). It feels like once the framerate passed 45fps then suddenly the game was super fluid and stutter-free, even if it didn't reach a full 60. Messing around with the vblank rate didn't seem to affect this.

Gameplay video (note: don't enable audio stretching unless you want to summon Satan in your game  Wink )

Log attached.
e: attachments are broken for me. so here's the log
This post was last modified: 10-08-2019, 03:51 AM by Durandal.
UaQ - lover

578 posts 49 threads Joined: Nov 2018
07-11-2021, 04:03 AM -
RPCS3 v0.0.17-12446-6a7324ab Alpha | HEAD
Intel® Core™ i7-7700HQ CPU @ 2.80GHz | 8 Threads | 15.96 GiB RAM | TSC: 2.808GHz | AVX+ | FMA
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1070' running on driver 471.11.0.0
Firmware version: 4.88

stats: playable

ingame stable at 29 to 30fps all the time.

even more fps with high end cpu

it's fine and no crash or freeze at all

log file and screenshots in Attachment

Attached Files Thumbnail(s)

.gz   RPCS3 Burnout Paradise [NPEB00043].log.gz (Size: 2.46 MB / Downloads: 23)

Forum Jump:

Users browsing this thread: 1 Guest(s)