Assassin's Creed Rogue [BLUS31465]
Started by RafSimons




3 posts in this topic
RafSimons
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4 posts 3 threads Joined: Sep 2017
09-18-2017, 02:54 AM -
#1
Build: RPCS3 v0.0.3-3-b141b43 Alpha
AMD FX™-8320 Eight-Core Processor | 8 Threads | 15.98 GiB RAM | AVX
LLVM & ASMJIT
Vulkan/OpenGL has same output

Initial start up for the game does take a while (as you can see in the command prompt messages)
Language selection pops up and once you press it, the game freezes but FPS is still actively moving
This post was last modified: 06-25-2018, 05:35 PM by Asinine.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
12-21-2017, 04:37 PM -
#2
Copying the RPCS3 window's log output doesn't count as providing a log you need to attach the logfile itself (in an archived format)


In preparation for upcoming changes to the compatibility database, this thread is being moved to intro. Due to other threads for the same media (Disc or PSN) already being in that category.

Tested with: RPCS3 v0.0.4-6109-de465cb9 Alpha
Asinine
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2,060 posts 83 threads Joined: Aug 2017
06-25-2018, 05:53 PM -
#3
RPCS3 v0.0.5-7005-b9fd6ad37 Alpha
Ingame! Interpreters may increase chances of going ingame and OpenGL is likely either required or will help increase chances as well. (I had vulkan device lost error).
Performance is actually around the same with both interpreters or both recompilers so bottleneck is elsewhere.


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L0WHAWK
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197 posts 24 threads Joined: May 2023
04-01-2024, 03:38 AM -
#4
Current status..
RPCS3 v0.0.31-16276-e90b3993 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 6.6.3 | Run-time uses Qt 6.6.3

I used the WIKI settings, but I also had to enable under Advanced: Write Depth Buffer = On
I could not see the letters of the character name while entering the name for 1st time. This fixes that issue for me.

YTVideo: https://youtu.be/5yeQ2NzdmrE


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