Digimon all-star rumble: some light-related problems
Started by Aragon947




2 posts in this topic
Aragon947
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2 posts 1 threads Joined: Aug 2017
08-29-2017, 01:37 AM -
#1
hi, my problem is that there is too much light and everything is too bright to be clearly seen thus making it impossible for me to play-at the end of the level for example everything is white-lighted and i cannot even see the digimonsters(furthermore the audio is really awful but i can play without it so it's not really a problem)

my settings right now are:
PPU decoder=recompiler(LLVM)
SPU decoder=recompiler(ASMJIT)
Renderer= OpenGL
Resolution= 1280x 720


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calamity.
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5 posts 2 threads Joined: Aug 2017
08-30-2017, 11:53 AM -
#2
If you can play ps3 games with Vulcan renderer.
Alsoe in GPU tab of settings, untick "Invalidate cashe every frame" and "gpu texture scaling" that should help you a bit. ^^
Bearhugga69
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1 posts 0 threads Joined: Dec 2017
12-04-2017, 04:49 AM -
#3
(08-30-2017, 11:53 AM)calamity. Wrote: If you can play ps3 games with Vulcan renderer.
Alsoe in GPU tab of settings, untick "Invalidate cashe every frame" and "gpu texture scaling" that should help you a bit. ^^

Unless if you happen to have v0.0.4-2017-12-02-bfb3144f (most recent build at time of post), where the "Invalidate cache every frame" is no longer available.
https://forums.rpcs3.net/images/smilies/sad.png


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