Deadpool [BLUS31146]
Started by GrantKane




7 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
08-21-2017, 04:54 PM -
#1
RPCS3 v0.0.3-3-a822d99 Alpha
Crash after the intro logo.
[Image: yE6lCsj.png]
[Image: 0OwEC1t.png]
This post was last modified: 01-06-2018, 11:55 PM by GrantKane.


Attached Files
.7z   RPCS3.7z (Size: 76.23 KB / Downloads: 10)
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
10-14-2017, 11:43 PM -
#2
(08-21-2017, 04:54 PM)GrantKane Wrote: RPCS3 v0.0.3-3-a822d99 Alpha
Crash after the intro logo.
[Image: yE6lCsj.png]
[Image: 0OwEC1t.png]
E {PPU[0x1000000] Thread (main_thread) [0x02070f44]} 'sys_fs_unlink' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLUS31146/USRDIR/UnrealEngine3/cache.toc” [1]
U {PPU[0x1000000] Thread (main_thread) [0x02073964]} sys_fs TODO: sys_fs_chmod(path=“/dev_hdd0/game/BLUS31146/USRDIR/UnrealEngine3/cache.dta”, mode=0600)
F {PPU[0x1000000] Thread (main_thread) [0x020701cc]} class std::runtime_error thrown: Verification failed (e=0x70): file::write
(in file C:\rpcs3\Utilities\File.cpp:880)
E {PPU[0x1000000] Thread (main_thread) [0x020701cc]} Stat: 'cellGameSetParamString' failed with 0x8002cb22 : CELL_GAME_ERROR_FAILURE [x6]
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
01-06-2018, 11:49 PM -
#3
RPCS3 v0.0.4-6301-d770a423 Alpha | HEAD
The game freezes when loading.
[Image: yhd9dXO.png]


Attached Files
.7z   RPCS3.7z (Size: 76.87 KB / Downloads: 11)
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
09-25-2018, 01:57 AM -
#4
RPCS3 v0.0.5-7388-dab30c00 Alpha | HEAD
Ingame with graphic bugs.
[Image: B4vrUEV.png]
[Image: BKmQ5Jw.png]


Attached Files
.7z   RPCS3.7z (Size: 832.78 KB / Downloads: 18)
ZTTQ
Member


0
6 posts 1 threads Joined: Mar 2022
03-21-2022, 02:27 PM -
#5
I See The Game Now (Intro Status)                                             

Activision Loading Screen Bit Laggy

----------------------------------------------------------------------------------

The Graphics Has Been Fixed I Used These Settings



1- Resolution Scale 150% - (1920x1080)

2- VSync

3- Stretch to Display Screen

4- Enable 3D

------------------------------------------------------------------------------------

Audio Can Be Fixed By Using These Settings

1- Audio Out - (Cubeb)

2- Audio Buffering - (250ms)

3- Convert To 16 Bit


After Starting Campaign Mode The Load Freeze

Anyone Know How To Solve This Infinite loading After Starting Campaign Mode..?



[Image: DxE2MuRxW_TLFK216RBgt6Qh-Rw7000UF2gISbJb...PjL_w=s151]



[Image: 9dokSM4txndXUpWr7BLvzOu-9d9TOAYuPr7tUZqN...6qz0w=s151]



[Image: 1cj-aQtjHP4eq5sdmFhkri2M2VSV1JJmeK_sbX5t...OaNMQ=s151]


Attached Files Thumbnail(s)
           

.rar   config_BLUS31146.rar (Size: 2.51 KB / Downloads: 3)
Tezuka
Member


0
25 posts 1 threads Joined: Jan 2020
08-05-2022, 08:25 AM -
#6
Game Is Semi - Playable with Graphical sound glitches and sometimes the character skins will still show, using the latest Mac Version with Vulkan.
L0WHAWK
Member


1
167 posts 23 threads Joined: May 2023
08-21-2023, 09:48 AM -
#7
Graphics and sounds are perfect on the latest version, but the game is unstable.
It will crash at random. It may crash on the title or in game. It is random, but often.

The game wants to crash at random, but run great, when it is working.

Video : https://youtu.be/xJDMuqooS5s
This post was last modified: 08-21-2023, 01:33 PM by L0WHAWK. Edit Reason: wrong clip initialy shared


Attached Files Thumbnail(s)
   
L0WHAWK
Member


1
167 posts 23 threads Joined: May 2023
11-02-2023, 04:00 AM -
#8
Seems fully playable on the latest version of RPCS3.

RPCS3 v0.0.29-15711-e26d4e17 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0

30 minutes of video to scroll thru: https://youtu.be/atJ93mjx_zQ
RPCS3 log file download: https://www.mediafire.com/file/d3604e1q4...og.gz/file

Settings:
GPU:
Write Color Buffer = On

Advanced:
Accurate RSX reservation access = On
Disable Vertex Cache = On
RSX FiFO Accuracy = Atomic
This post was last modified: 11-03-2023, 08:10 AM by L0WHAWK.


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