Uncharted 3: Drakes Deception Game of the Year [BCES01670]
Started by punknurface




8 posts in this topic
quick.sliver1
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125 posts 0 threads Joined: Mar 2020
10-18-2021, 02:22 PM -
#7
Almost Playable
Updating of post #4, #5, projectile/Aiming graphic effect & performance improvement are adaptively well-rendered using some new patches & config.  Multiple intel CPUs shows proportional performance in FPS 
  • 4C8T [i7-4800MQ] – Ingame, Extremely Laggy/Stuttering Gameplay, 60FPS Cutscenes (SSD @ SATA 3.0)
  • 6C12T [i7-8750H] – Fine after multiple run with random crashes (NVMe @ PCIe 3)
  • 8C16T [i7-11800H] – Blackscreen after boot (NVMe @ PCIe 3) – AVX-512
  • 8C16T [i9-10980HK] – Flawless (NVMe @ PCIe 3)
  • 8C16T [i9-9900K] – Flawless (NVMe @ PCIe 3)
# Gameplay Variable FPS = (29~39~60) – Unlocked FPS
# Cutscenes Movie stable (59~60)
# RPCS3 v0.0.18-12902-683c061e Alpha
# Non-Default setting [Res. Scale= 300% Fullscreen 4K]
# RPCS3 Patch Manager used (thanks to RPCS3 teams & the contributors illusion001 & Zerox latest patches)
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 

@ Graphic Config
# Enable list of patches depicted in attached picture (Patch Manager)
# Enable Fix Aiming Reticle (Patch Manager)                        ==> Clean Projectile Graphic Effect
# Enable disable native float16 support (Advanced)         ==> Clean Projectile Graphic Effect
# Enable Read Color Buffers (Advanced)                                ==> Visible Environment

@ CPU Config @ 9900K
# Set Driver Wake-Up Delay = 350us (Advanced)
# Enable TSX Instruction (CPU)  

@ CPU Preferable FPS++ Performance & Support
# Enable Accurate RSX reservation access (Advanced)     – AMD/non-TSX Intel
# Set ZCULL Accuracy = Approximate (GPU)


Attached Files Thumbnail(s)
                   

.7z   RPCS3+TTY [4C,6C,8C].7z (Size: 3.98 MB / Downloads: 45)


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RE: Uncharted 3: Drakes Deception Game of the Year [BCES01670] - by quick.sliver1 - 10-18-2021, 02:22 PM

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