Sly Cooper: Thieves in Time [BCUS98247]
Started by xbox360rulz

24 posts in this topic

43 posts 11 threads Joined: Feb 2020
04-21-2021, 01:27 AM -
- RPCS3 v0.0.15-12128-a0d1cf26 Alpha | HEAD
- Intel® Core™ i7-8700 CPU @ 3.20GHz | 12 Threads | 15.93 GiB RAM | TSC: 3.192GHz | AVX+ | FMA3 | TSX-FA
- Operating system: Windows, Major: 10, Minor: 0, Build: 19041, Service Pack: none, Compatibility mode: 0
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1070 Ti' running on driver 465.89.0.0
- SYS: Firmware version: 4.87

Windows 10 Pro
Intel® Core™ i7-8700 CPU @ 3.20GHz 

Status: I think, We can move this game to "Playable", you can finish the game with a good stability and performance (I think), it's mandatory to use a Dualshock 4 or Dualshock 3 due to Sixaxis for some sections and complete the game, I set 200us Driver Wake-up Delay to get a better stability

Gameplay: 60-50-40-32 FPS (Never goes below like 24 or 17, Never)
Cutscenes: 60-50 FPS
Movies: 60 FPS
Bicocumon Mode: 30 FPS Solid

All the entire game has good FPS, but, in the Episode 4 (Of Mice and Mechs), it can drop the FPS, but never goes down like 26 or 19, it's always 32 or 36, if you explore all the map, the FPS change
I don't know if you guys want this game run "60 FPS all the time" al least if you have a powerful CPU, but it was a good experience

You can find small issues, like a fire glitch, or the picture doesn't render correctly (That's only happen when you play the game in Native resolution. 720p), you can try fix that, enable Force CPU Blit Emulation (Debug Tab) and Write Colors Buffers (GPU Tab), but I would not recommend using that
, due to the performance can be bad, Use the patch "Disable MLAA" in Patch Manager to fix the photo issue, but the fire wall thing is still present
This post was last modified: 07-29-2021, 07:17 AM by Jonathan44062.

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2,053 posts 83 threads Joined: Aug 2017
05-13-2021, 08:07 AM -
Write Color Buffers isn't needed.
Force CPU Blit isn't needed if using MLAA patch. The only reason to use Force CPU Blit is to fix resolution scaling, but it breaks the torches. And resolution scaling works if using MLAA patch anyway.
MLAA Patch also improves performance, so definitely use it.

23 posts 0 threads Joined: Sep 2017
10-24-2021, 02:29 AM -
[Image: sly.png]
i can't walk through this stage; i pressing buttons but nothing happens, please help me
[Image: q62z68-6.png]

43 posts 11 threads Joined: Feb 2020
10-24-2021, 03:52 AM -
(10-24-2021, 02:29 AM)tricui1 Wrote: [Image: sly.png]
i can't walk through this stage; i pressing buttons but nothing happens, please help me

You need a Dualshock 3, Dualshock 4 or Dualsense, you can't complete the game without it

8 posts 1 threads Joined: May 2022
08-01-2023, 02:14 AM -
I'm getting really bad stuttering with this game occasionally. It's starts out nice and smooth and then randomly the performance tanks and it feels like it's playing at or below 30 FPS while still showing a constant 60 FPS. Temps are fine and I'm pretty sure my system specs are good enough for this game. It was freezing and crashing to the desktop sometimes with fatal errors. The log file recommended I increase the Driver Wakeup Delay which I did. The crashing stopped but the stuttering continues. I noticed also during the stuttering I loose input on my controller: I go to jump and I end up walking off a cliff, lol. Everything is set as default. I have the framelimit set to 60 but I've tried setting it to auto to no prevail. I've also tested on fresh installs of Windows 10 and 11 as well as linux with the same results.

Win 10
RPCS3 v0.0.28-15409-fd6829f7 Alpha | master
GTX 3060 ti
Nvidia drivers 536.67
2tb NVME 4.0
This post was last modified: 08-01-2023, 04:28 AM by morglkorg.

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