Cosmophony [NPEB02190]
Started by KoDa




7 posts in this topic
KoDa
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74 posts 24 threads Joined: Aug 2017
09-06-2017, 03:41 AM -
#2
RPCS3 v0.0.3-3-4558f93 Alpha

The state of the game hasn't changed, however with PPU set to recompiler the emulator crashes. Also, another new thing is that the previous error (which was a memory access violation) has been changed into a trap. This happened after a new build was created to help Unity games stop crashing (#3294)

Code:
·F 0:00:01.295502 {PPU[0x1000005] Thread (UnityMain) [0x000c0258]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:3093)

On a separate note, when the emu crashes the log file produces around 120,000 blank lines.

Both log files for Interpreter and Recompiler settings have been added.


Attached Files
.7z   Cosmophony #3384 (0.0.3-6034) Interpreter.7z (Size: 58.19 KB / Downloads: 1)
.7z   Cosmophony #3384 (0.0.3-6034) Recompiler.7z (Size: 57.58 KB / Downloads: 1)
'mon then!

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Messages In This Thread
RE: Cosmophony [NPEB02190] - by KoDa - 07-03-2017, 03:45 AM
RE: Cosmophony [NPEB02190] - by KoDa - 09-06-2017, 03:41 AM
RE: Cosmophony [NPEB02190] - by digitaldude - 09-09-2017, 07:42 PM
RE: Cosmophony [NPEB02190] - by digitaldude - 10-11-2017, 10:17 AM
RE: Cosmophony [NPEB02190] - by Ani - 01-21-2018, 09:38 PM
RE: Cosmophony [NPEB02190] - by KoDa - 01-21-2018, 11:14 PM
RE: Cosmophony [NPEB02190] - by digitaldude - 11-18-2018, 05:48 PM
RE: Cosmophony [NPEB02190] - by digitaldude - 04-11-2019, 05:27 PM

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