Full Auto 2: Battlelines [BLUS30009]
Started by GrantKane




7 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
06-10-2017, 02:40 AM -
#1
RPCS3 v0.0.2-6-8e64e9d Alpha
Black screen only. After closing the message about auto-saving, the game doesn't load further.
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
12-09-2017, 02:59 AM -
#2
RPCS3 v0.0.4-6214-d7881c67 Alpha | HEAD
Ingame.
[Image: tHzammJ.jpg]
[Image: msc7ITJ.png]


Attached Files
.7z   RPCS3.7z (Size: 598.92 KB / Downloads: 14)
KEVU
Member


0
13 posts 0 threads Joined: Aug 2019
08-12-2019, 05:26 AM -
#3
Playable with some graphical glitches(I think something is wrong with lighting). Works in 50-60 fps all the time on i5 9400f it dips to 30-35 fps for like half an second only when you destroy an another car and camera closes up to crash but I think performance already is better than on original hardware from what ive saw on youtube gameplays. Ive played for 1 hour straight without an single crash.
This post was last modified: 08-12-2019, 07:55 PM by KEVU.


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digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-13-2019, 06:23 AM -
#4
(08-12-2019, 05:26 AM)KEVU Wrote: Playable with some graphical glitches(I think something is wrong with lighting). Works in 50-60 fps all the time on i5 9400f it dips to 30-35 fps for like half an second only when you destroy an another car and camera closes up to crash but I think performance already is better than on original hardware from what ive saw on youtube gameplays. Ive played for 1 hour straight without an single crash.

Needs log, build name and 2 more screenshots.
KEVU
Member


0
13 posts 0 threads Joined: Aug 2019
08-13-2019, 10:15 AM -
#5
(08-13-2019, 06:23 AM)digitaldude Wrote:
(08-12-2019, 05:26 AM)KEVU Wrote: Playable with some graphical glitches(I think something is wrong with lighting). Works in 50-60 fps all the time on i5 9400f it dips to 30-35 fps for like half an second only when you destroy an another car and camera closes up to crash but I think performance already is better than on original hardware from what ive saw on youtube gameplays. Ive played for 1 hour straight without an single crash.

Needs log, build name and 2 more screenshots.
Build name is in the screenshots. I couldn't upload log here as an attachment it just doesnt want no matter what I try so here is a log: https://www110.zippyshare.com/v/oWgMZooX/file.html
This post was last modified: 08-13-2019, 10:18 AM by KEVU.


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digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-13-2019, 10:32 AM -
#6
rpcs3-v0.0.6-8457-94d33003_win64 ok moving
chashodges
Member


0
1 posts 0 threads Joined: Aug 2022
08-14-2022, 10:19 PM -
#7
Odd one this.

Tested in both the Linux and Windows build of rpcs3-v0.0.23-14056.

Game appears to run great. You can enter a race or event, complete it no problem. Outside of shader caching pauses, absolutely no complaints. Looks sharp and runs really well.

But, when a race is finished and I either try to return the game's menu, or restart, I get a hard crash every single time. Oddly, the hard crash goes hand in hand with the game immediately being rebooted by RPCS3 which is not always how the emulator has behaved when other games have crashed.

I've explored all sorts of settings with no real fix. It seems unlikely this is a graphics / GPU issue, and more likely an issue to do with flushing / refreshing memory perhaps? I can retrigger the crash on command though by starting a race, pausing the game at any stage, and trying to retry / exit to main menu. As soon as I hit X - crash.

This happens every time on both Steam Deck, and a Windows PC with a 2080, i9 etc.
Rainmaker1997
Member


0
10 posts 7 threads Joined: Mar 2019
10-30-2022, 07:03 PM -
#8
That is the loading system, not a crash


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