10-17-2022, 10:06 AM -
I Finishd today the game with patch 1.01. It runs very smooth only with some graphical issuel and minimal framedrops in Bigger Towns. i have an 99% FPS betwen 27-29.
RPCS3 Version : Always latest Alpha via Autoupdater (0.024-14281-01c285fc Alpha)
System:
Windows 11
I7-12700k
RTX 3080 12GB
24GB DDR4@3777mhz
Game is on a M.2 PCI4 SSD
Settings: (mostly taken from Youtube)
CPU:
PPU: Recompiler (LLVM)
SPU: Recompiler (LLVM)
SPU XFloat: Approximate XFloat
SPU Block Size: Mega
Preferred SPU: Auto
Thread Scheduler: Operating System
GPU:
Renderer: Vulkan
Aspect: 16:9
Framelimit:Auto
Anisotropic Filter: 16x
Anti-Aliasing: Auto
ZCULL: Relaxed(Fastest)
Shader Quality: High
Resolution: 1280x720
Resolution Scale 200% (2560x1440)
Resolution Scale Threshold: 1024x1024
Upscaling: Enabled 100%
Shader Mode: Async (multi threaded)
Number of Shader Compiler Threads: Auto
Additional Settings: Write Color Buffers + Multithreaded RSX enabled
RPCS3 Version : Always latest Alpha via Autoupdater (0.024-14281-01c285fc Alpha)
System:
Windows 11
I7-12700k
RTX 3080 12GB
24GB DDR4@3777mhz
Game is on a M.2 PCI4 SSD
Settings: (mostly taken from Youtube)
CPU:
PPU: Recompiler (LLVM)
SPU: Recompiler (LLVM)
SPU XFloat: Approximate XFloat
SPU Block Size: Mega
Preferred SPU: Auto
Thread Scheduler: Operating System
GPU:
Renderer: Vulkan
Aspect: 16:9
Framelimit:Auto
Anisotropic Filter: 16x
Anti-Aliasing: Auto
ZCULL: Relaxed(Fastest)
Shader Quality: High
Resolution: 1280x720
Resolution Scale 200% (2560x1440)
Resolution Scale Threshold: 1024x1024
Upscaling: Enabled 100%
Shader Mode: Async (multi threaded)
Number of Shader Compiler Threads: Auto
Additional Settings: Write Color Buffers + Multithreaded RSX enabled