Bleach: Soul Resurreccion [BLUS30769]
Started by GrantKane




13 posts in this topic
xxadolxx
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10 posts 1 threads Joined: Aug 2018
12-21-2019, 02:48 PM -
#7
I request that Bleach: Soul Resurreccion be moved to playable. Game is completely playable from start to finish, with an excepting to some text and minor shadow errors, but nothing serious. All text is completely readable. Speed is 60fps in main-menu and 30fps within levels.

RPCS3 version and settings used: 0..0.7-8935
Core:
  PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  Enable thread scheduler: true
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  Lower SPU thread priority: false
  SPU Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: true
  Max SPURS Threads: 6
  SPU Block Size: Safe
  Accurate GETLLAR: false
  Accurate PUTLLUC: false
  SPU Verification: true
  SPU Cache: true
  SPU Profiler: false
  Enable TSX: Forced
  Accurate xfloat: false
  Approximate xfloat: true
  Debug Console Mode: false
  Lib Loader: Load liblv2.sprx only
  Hook static functions: false
  Load libraries:
    []
  HLE lwmutex: false
  Clocks scale: 100
  Sleep Timers Accuracy: Usleep Only
VFS:
  $(EmulatorDir): ""
  /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  /dev_flash/: ""
  /dev_usb000/: $(EmulatorDir)dev_usb000/
  /dev_bdvd/: ""
  /app_home/: ""
  Enable /host_root/: false
  Initialize Directories: true
  Limit disk cache size: false
  Disk cache maximum size (MB): 5120
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: Off
  MSAA: Auto
  Write Color Buffers: false
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: false
  Debug output: false
  Debug overlay: false
  Use Legacy OpenGL Buffers: false
  Use GPU texture scaling: false
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Vertex Cache: true
  Disable FIFO Reordering: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Disable On-Disk Shader Cache: false
  Disable Vulkan Memory Allocator: false
  Use full RGB output range: true
  Disable Asynchronous Shader Compiler: false
  Strict Texture Flushing: false
  Disable native float16 support: false
  Multithreaded RSX: false
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 150
  Anisotropic Filter Override: 0
  Minimum Scalable Dimension: 16
  Driver Recovery Timeout: 1000000
  Vblank Rate: 60
  Vulkan:
    Adapter: GeForce GTX 1060 3GB
    Force FIFO present mode: false
    Force primitive restart flag: false
  Performance Overlay:
    Enabled: false
    Enable Framerate Graph: false
    Enable Frametime Graph: false
    Detail level: Medium
    Metrics update interval (ms): 350
    Font size (px): 10
    Position: Top Left
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Compilation Hint:
    Position X (px): 20
    Position Y (px): 690
  Shader Loading Dialog:
    Allow custom background: true
    Darkening effect strength: 30
    Blur effect strength: 0
Audio:
  Renderer: XAudio2
  Dump to file: false
  Convert to 16 bit: false
  Downmix to Stereo: true
  Start Threshold: 1
  Master Volume: 100
  Enable Buffering: true
  Desired Audio Buffer Duration: 100
  Sampling Period Multiplier: 100
  Enable Time Stretching: false
  Time Stretching Threshold: 75

Edit: Here is the log, couldn't add it as an attachment here.
This post was last modified: 12-25-2019, 02:29 AM by xxadolxx. Edit Reason: Log


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Messages In This Thread
RE: Bleach: Soul Resurreccion [BLUS30769] - by xxadolxx - 12-21-2019, 02:48 PM
RE: Bleach: Soul Resurreccion [BLUS30769] - by bobjanderson8080 - 08-13-2017, 04:14 AM

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