Rayman Origins [BLES01386]
Started by Aeternal600

4 posts in this topic

03-15-2017, 07:28 AM -
Tested using rpcs3-v0.0.2-2017-03-14-1b5a479b_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, DX12, Vulkan @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput

I think this game can be considered playable in RPCS3. It's not flawless but I could play several stages without any major issues.

Audio and controls work perfectly. The game saves and loads without any issues.

Vulkan and DirectX 12, especially the latter, both show some flickering and missing sections on character models (see screenshot #4). It's somewhat distracting but still playable.

OpenGL gives the best results overall; no flickering at all and only a few missing graphics (such as most characters' faces, though in some postures they seem to be there, see screenshot #5). A few objects are discolored (see screenshot #2). The full screen scaling does look a bit pixellated on OpenGL whereas it's very smooth on DX12 and Vulkan.

The game runs at a stable 60 fps most of the time for me with occasional minor drops down to ~55 fps. Very nice work!

158 posts 38 threads Joined: Aug 2017
04-02-2017, 09:31 PM -
its working and playable but not perfect

my pc
i5 750 2.66
gtx 970
8g ram

4,251 posts 105 threads Joined: Aug 2017
04-03-2017, 09:14 PM -
Missing log
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux

51 posts 14 threads Joined: Aug 2017
01-04-2018, 10:39 PM -
The BLUS30836 is also in a very good state: playable as well.

20 posts 5 threads Joined: Sep 2017
03-12-2018, 02:14 PM -
Game runs and plays great, but beware of upscaling as it can cause the water graphics to break.

EDIT 3/12/2020 (exactly 2 years later lol): This is no longer the case (using

[Image: atG9eh3.jpg]
[Image: ZuZI0o0.png]
This post was last modified: 03-12-2020, 03:16 PM by Terg500.
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro | PS3: 120GB SSD CECHL04 4.84.2 REBUG REX

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