Siren: Blood Curse [BCES00294]
Started by Megamouse




10 posts in this topic
xxadolxx
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10 posts 1 threads Joined: Aug 2018
02-13-2019, 04:24 AM -
#6
Siren Blood Curse test using rpcs3-v0.0.6-7793-84d42ecb_win64. Game is playable until the end. The only problem is graphical glitches, as you'll see in the video. Glitches such as houses glowing a bright white light, which can create problems if you have to go into said houses and try to navigate through them. Most of the time it's only a small patch here and there of the bright white light.


Game Version: SIREN Blood Curse BCES00294 PAL

RPCS3 Settings:

PPU - LLVM Recompiler
SPU - ASMJIT Recompiler
Preferred SPU Threads: 1
SPU Cache Disabled
Firmwire Load automatic and manual selection: libvdec.sprx

Render - Vulkan
Additional settings - Vsync\Strict Rendering Mode

Audio 
Enable Time Stretching and Buffering
Everything else was left on default.

System setup:
Ryzen 7 1700 OC'd 4.2Ghz
2x G.Skill 8GB F4-3000C16S OC'd 3127 Mhz
Asus Geforce GTX 1060 OC 3GB
MSI X370 Gaming Plus
GPU Driver 418.81
Windows 10 Pro Build 1803

Uploaded game play to my youtube channel so you can see the glitch I am talking about. 
This post was last modified: 02-13-2019, 04:41 AM by xxadolxx.


Attached Files
.gz   RPCS3.log.gz (Size: 864.54 KB / Downloads: 13)


Messages In This Thread
RE: Siren: Blood Curse [BCES00294] - by Megamouse - 03-12-2017, 08:28 PM
RE: Siren: Blood Curse [BCES00294] - by Akunimal - 02-01-2018, 11:22 AM
RE: Siren: Blood Curse [BCES00294] - by Megamouse - 02-09-2018, 01:16 PM
RE: Siren: Blood Curse [BCES00294] - by xxadolxx - 02-13-2019, 04:24 AM
RE: Siren: Blood Curse [BCES00294] - by jade010 - 04-19-2019, 04:30 PM
RE: Siren: Blood Curse [BCES00294] - by xxadolxx - 10-19-2019, 04:31 AM
RE: Siren: Blood Curse [BCES00294] - by fighuass - 10-19-2019, 09:27 AM
RE: Siren: Blood Curse [BCES00294] - by xxadolxx - 10-19-2019, 08:26 PM
RE: Siren: Blood Curse [BCES00294] - by Megamouse - 08-17-2017, 07:07 AM
RE: Siren: Blood Curse [BCES00294] - by ssshadow - 08-17-2017, 10:41 PM

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