Write color buffer on opengl not working
Started by goku1988




18 posts in this topic
Roy1227
Unregistered


 
03-12-2017, 07:02 PM -
#12
hello
somehow i face the same problem that using write color render would cause the game crash after a while
and i view the log file and find out that it alert RSX: Bad depth surface pitch given: surface_width=640, format=1, pitch=64, native_pitch=2560

and when i check both write depth render and write color render, the game did't crash, although the FPS is very low..
P.s i am using Eiyuu Densetsu to test


Messages In This Thread
RE: Write color buffer on opengl not working - by goku1988 - 03-09-2017, 04:14 PM
RE: Write color buffer on opengl not working - by goku1988 - 03-09-2017, 04:44 PM
RE: Write color buffer on opengl not working - by goku1988 - 03-09-2017, 08:19 PM
RE: Write color buffer on opengl not working - by goku1988 - 03-10-2017, 09:39 AM
RE: Write color buffer on opengl not working - by goku1988 - 03-10-2017, 09:15 PM
RE: Write color buffer on opengl not working - by Roy1227 - 03-12-2017, 07:02 PM
RE: Write color buffer on opengl not working - by An00bis - 07-07-2017, 08:43 PM
RE: Write color buffer on opengl not working - by An00bis - 07-12-2017, 09:00 PM
RE: Write color buffer on opengl not working - by An00bis - 07-16-2017, 04:08 PM

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