Spider-Man: Web of Shadows [BLES00392]
Started by GrantKane




8 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
02-25-2017, 12:28 PM -
#1
RPCS3 v0.0.1-3-c0589ca Pre-Alpha
The game doesn't even show graphics window.
Wastelander121
Member


0
14 posts 4 threads Joined: Sep 2017
11-04-2017, 09:42 PM -
#2
RPCS3 v0.0.3-3-6782b22 Alpha

Status: Intro - ignore the error about failing to read disc, wait for game data to install, click new game, infinite loading screen however the combat music will play in the background. 

[Image: unknown.png]
This post was last modified: 11-04-2017, 09:46 PM by Wastelander121.
Nicknine
Member


0
50 posts 7 threads Joined: Dec 2017
03-23-2018, 10:09 AM -
#3
rpcs3-v0.0.5-6560-9d961f62_win64

Intel Core i5-4690K @ 3.5 GHz
8 GB RAM (DDR3-1866)
GeForce GTX 1060 (6 GB)

Status is unchanged. Hangs at random points before reaching in-game. The furthest I can get is selecting New Game in main menu and then it gets stuck with infinite loading. Lags horribly all the way through.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 225.76 KB / Downloads: 34)
Nicknine
Member


0
50 posts 7 threads Joined: Dec 2017
06-11-2018, 10:24 PM -
#4
rpcs3-v0.0.5-6930-a8f19fbf_win64

Intel Core i5-4690K @ 3.5 GHz
8 GB RAM (DDR3-1866)
GeForce GTX 1060 (6 GB)

Status is still Intro. Attempting to start a new game results in infinite loading but after some time, you can see the game world with Spider-Man appear in the background. Doesn't seem like there are any graphical issues and it runs at full speed although it's stuttering constantly. Can't attach the log because it's over 200 MB with this message being spammed:

Quote:·W 0:09:34.170023 {rsx::thread} RSX: Conditional rendering mode enabled (mode 2)
This post was last modified: 07-27-2020, 04:05 PM by Nicknine.


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Pikachuxin
Member


0
1 posts 0 threads Joined: May 2020
05-31-2020, 12:19 PM -
#5
I hope I can play soon
Nicknine
Member


0
50 posts 7 threads Joined: Dec 2017
01-25-2021, 09:02 AM -
#6
RPCS3 v0.0.14-11621-84806747 Alpha

Intel Core i5-9600KF @ 3.7 GHz
16 GB RAM (DDR4-3000)
GeForce RTX 2060 Super (8 GB)

Status is unchanged. Gets stuck with infinite loading when trying to get in-game.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 91.55 KB / Downloads: 6)
Nicknine
Member


0
50 posts 7 threads Joined: Dec 2017
03-11-2022, 01:06 PM -
#7
RPCS3 v0.0.21-13346-78b8bd80 Alpha

Intel Core i5-9600KF @ 4.3 GHz
16 GB RAM (DDR4-3000)
GeForce RTX 2060 Super (8 GB)

Status is still Intro. Gets stuck with infinite loading when trying to get in-game.
This post was last modified: 03-11-2022, 01:07 PM by Nicknine.


Attached Files
.gz   RPCS3.log.gz (Size: 89.35 KB / Downloads: 5)
yurinator557
RPCS3 Tester


4
375 posts 44 threads Joined: Jul 2019
09-08-2022, 08:09 PM -
#8
- SYS: RPCS3 v0.0.24-14135-60fc90bb Alpha | master
- SYS: 12th Gen Intel® Core™ i7-12700K | 20 Threads | 31.80 GiB RAM | TSC: 3.610GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2022-09- 8T21:02:17
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 3080' running on driver 512.95.0.0
- RSX: Found vulkan-compatible GPU: 'Intel® UHD Graphics 770' running on driver 0.404.970
- SYS: Firmware version: 4.87


Status: Ingame

Now gets past infinite load screen. Performance is not great even on this PC, I bet this runs pretty bad on PCs more suited to recommended requirements.
Loading saves is inconsistent, sometimes it will work, other times it will not.
This post was last modified: 09-08-2022, 08:20 PM by yurinator557. Edit Reason: apparently saving actually does work and it just wasn't a few times


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.gz   RPCS3.log.gz (Size: 334.88 KB / Downloads: 8)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
07-08-2023, 01:02 PM -
#9
RPCS3 v0.0.28-15209-d08fea55
Playable!

Needs Relaxed Zcull accuracy (massively improves performance I gain around 20fps compared to precise with it
I used MultiThreaded RSX+Async as well, and mega block size which also likely helped. Vblank set to 240hz allowed go up to 120fps, but i usually sat around 55-75fps
Keep in mind this is a 30FPS game, it only needs stable 30 on our recommended system requirements to be considered playable. I didn't play this game for too long, however it was already confirmed to be finishable here: https://forums.rpcs3.net/showthread.php?...#pid320845 but back then performance wasn't good enough.


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.gz   RPCS3.log.gz (Size: 119.1 KB / Downloads: 5)


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