The Godfather: The Don's Edition [BLUS30023]
Started by GrantKane




39 posts in this topic
Gabe205
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2 posts 0 threads Joined: Nov 2017
09-27-2018, 06:49 AM -
#11
(09-25-2018, 02:35 AM)RyanBurnsRed Wrote: Using build v0.0.5-7388 Alpha [2018-09-24] the weird looking characters from the screenshots I linked above are now fixed. However certain effects still distort the image. Fire still has ugly black squares, and certain things like explosions and lightning causes the screen to do something weird...screenshots provided.

Performance and audio are good. I get 30 fps solid in cutscenes and 20-30 fps in gameplay (see my ancient 7 year old CPU with no AVX or TSX). The audio stutters when shaders are compiling but shaders compile very fast.

The game isn't playable though. The black squares and explosion/lightning effects are very distracting. If it weren't for these it'd be near perfect as the game now looks (and probably performs the same as even on my PS3 I get occasional framerate drops) very clean and sharp like on the original hardware, but better when upscaled to 4K. I suspect with a more up to date CPU than mine it'd be a constant 30 fps.

Cutscenes play like on the original hardware and also benefits from upscaling since I'm guessing they are rendered in-engine. This game is really close, but I don't have the time to sit down and do a full playthrough. I leave that up to someone else Smile 
PS Sorry for the low quality screenshots. I did them in a hurry.

Prelude cutscene 1


Prelude cutscene 2


Prelude cutscene 3


Prelude gameplay 1

This is normal with all the smoke. The fire in the windows look fine...but then...

Prelude gameplay 2

The explosion occurs and this happens to the screen. This also happens from lightning strikes during normal gameplay.

Character customization

Compared to the screenshot by DapperDon. This is totally fixed now Smile

Gameplay 1

Finally normal gameplay after making your character. Here there's a thunder storm and the lightning strike did the same as Prelude gameplay 2.

As you can see my framerate is about 25 in the last screen. I'm sure those with better CPUs can get better than me but even on PS3 I feel this scene also drops framerate. 
So personally I'd say my experience is probably near that of original hardware...in some circumstances. Log attached since everyone has a log fetish around here

BIG FAT EDIT: This game does not detect native dualshock 4 inputs. It will only detect xinput. So if you've got a DS4 then you'll have to use DS4Windows and switch the input method in RPCS3 to xinput.
This game does use sixaxis functions (to throw people and slam them against walls), but you can use the right stick to perform the same functions.

This game plays really well on my Ryzen 5 2600, almost always at 30 fps and I didn't seem to get those weird graphics, it does have a weird tendency where the screen will go blank but comes back almost immediately. Overall it's probably playable. Big Grin
DapperDon
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2 posts 0 threads Joined: Apr 2018
10-02-2018, 12:28 AM -
#12
Getting 30 fps, with no graphic glitches I've noticed yet, but the audio does seem a little bit choppy. Doesn't sound smooth flowing.
StuDentBR
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3 posts 0 threads Joined: Apr 2019
06-23-2019, 01:51 AM -
#13
using a xbox 360 controller or keyboad it says that the sixaxis is not detected...I can't get pass that screen...
LagoGameZ
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2 posts 0 threads Joined: Sep 2019
09-30-2019, 12:35 PM -
#14
(06-23-2019, 01:51 AM)StuDentBR Wrote: using a xbox 360 controller or keyboad it says that the sixaxis is not detected...I can't get pass that screen...

I was able to get it working by turning on the joystick when the sixaxis error message appears. Just turn on the joystick and hit start

P.S. Sorry for my bad english
douglasas
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1 posts 0 threads Joined: Oct 2019
10-08-2019, 02:59 AM -
#15
Game runs well in alpha (v0.0.7-8838). But unfurtunely, there is no way to get past the tutorial mission, where you need to hit the guy against the wall using a Xinput Controller. The game requires dualshock 3 or 4 because Sixsaxis...
LagoGameZ
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2 posts 0 threads Joined: Sep 2019
10-22-2019, 01:28 PM -
#16
(10-08-2019, 02:59 AM)douglasas Wrote: Game runs well in alpha (v0.0.7-8838). But unfurtunely, there is no way to get past the tutorial mission, where you need to hit the guy against the wall using a Xinput Controller. The game requires dualshock 3 or 4 because Sixsaxis...

To pass the graveyard tutorial, just throw the guy straight into the grave, then the game progresses normally.
Aidenftw
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2 posts 0 threads Joined: Oct 2019
11-29-2019, 05:13 PM -
#17
game is playable now watch this :

https://www.youtube.com/watch?v=GyfJJQU3rvg
Asinine
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2,060 posts 83 threads Joined: Aug 2017
12-05-2019, 09:25 AM -
#18
Missing log and version info. Please read https://forums.rpcs3.net/thread-196671.html
Alister The Hedgehog
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4 posts 0 threads Joined: Dec 2019
12-07-2019, 11:02 AM -
#19
The game isn't playable yet because of lagging sound, random crashes for no reason per 25-30 minutes and glitched textures. Logs coming soon if only there'll be no problems with sending.
This post was last modified: 12-07-2019, 05:14 PM by Alister The Hedgehog.
Alister The Hedgehog
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4 posts 0 threads Joined: Dec 2019
12-13-2019, 10:14 AM -
#20
As like i expected, the game still crashes what makes her unplayable yet. Checked out again on RPCS3 0.0.7-9222 Alpha. The game crashes every time from 25 to 45 mins max. I have logs prepared and ready to sent as a rar but i can't sent it on my post and i don't know why. So, i'll upload logs from Googledrive link. https://drive.google.com/open?id=1mH5fCZ...8vLqAsYgad
This post was last modified: 12-13-2019, 10:22 AM by Alister The Hedgehog.


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