The Idolmaster One For All [BLJS10260]
Started by BlackDaemon




27 posts in this topic
CTN96
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2 posts 0 threads Joined: May 2021
05-30-2021, 04:46 PM -
#18
Not sure if anyone cares for such a niche game, but with the latest version of RPCS3 as of this post (ver 0.0.16-12344-a49446c9 Alpha), this game is perfectly playable on Vulkan with a Ryzen 3500X, 16GB of memory and an RX580 4GB. The only problems I've faced are audio stuttering (mostly solved by enabling time stretching), and a bit of lag whenever there are many characters on screen at once, like on some cutscenes. Besides that, the game is running almost perfectly at 60fps.

For the settings, I've set the PPU and SPU decoders to LLVM, enabled SPU loop detection, set the preffered SPU threads to 1, enabled time stretching (as per above), and the Shader mode to Async (Multithreaded). Everything else is unchanged.

EDIT: Didn't notice the three screenshot requirement, my bad. Here are some screenshots from gameplay:[Image: 99Xa37y.png]
[Image: RNcr7jA.png]
[Image: HBKP6DV.png]
[Image: vLey70e.png]

I'm using the fan translation patch from the folks at the IM@S:OFA translation project.
Also one thing I forgot to mention originally, sometimes the progress bars will not show up when you open the game, sometimes they do. I don't know if changing any settings on the config could fix it, I haven't tried it.

.7z   RPCS3.log.7z (Size: 168.13 KB / Downloads: 0)
This post was last modified: 06-02-2021, 03:14 PM by CTN96.


Messages In This Thread
RE: The Idolmaster One For All [BLJS10260] - by CTN96 - 05-30-2021, 04:46 PM
RE: The Idolmaster One For All [BLJS10260] - by zeroyon04 - 03-24-2017, 10:06 AM
RE: The Idolmaster One For All [BLJS10260] - by Keksus - 03-24-2017, 05:05 PM
RE: The Idolmaster One For All [BLJS10260] - by zeroyon04 - 06-14-2017, 11:00 AM
RE: The Idolmaster One For All [BLJS10260] - by zeroyon04 - 06-28-2017, 12:17 PM
RE: The Idolmaster One For All [BLJS10260] - by OSad - 07-01-2017, 06:25 PM

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