The Idolmaster One For All [BLJS10260]
Started by BlackDaemon




27 posts in this topic
OSad
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07-01-2017, 06:25 PM -
#8
Game works and renders that half-window with Vulkan and both PPU and SPU Recompilers if you enable Strict Rendering Mode. Performance is pretty much the same, if not a little worse than what was shown in zeroyon04's video three-ish months ago.

Write Color Buffers still has to be enabled, though Use GPU Texture Scaling can be left on if using Vulkan. Interestingly, if both OpenGL and Use GPU Texture Scaling are on, performance in menus and 2D sections shoots through the roof and locks at 60, but then the game goes back to only rendering menus and the dialogue window.

Attached a log file just before the game loads 3D models for the first time as no more red seems to show up after that. I can make a video but it would be almost identical to the one already in the thread, save for the difference in decoders and renderer used.


Messages In This Thread
RE: The Idolmaster One For All [BLJS10260] - by zeroyon04 - 03-24-2017, 10:06 AM
RE: The Idolmaster One For All [BLJS10260] - by Keksus - 03-24-2017, 05:05 PM
RE: The Idolmaster One For All [BLJS10260] - by zeroyon04 - 06-14-2017, 11:00 AM
RE: The Idolmaster One For All [BLJS10260] - by zeroyon04 - 06-28-2017, 12:17 PM
RE: The Idolmaster One For All [BLJS10260] - by OSad - 07-01-2017, 06:25 PM

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