Ratchet and Clank Future: Tools of Destruction [BCES00052]
Started by shoopdahoop22




67 posts in this topic
jj5532
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3 posts 0 threads Joined: Sep 2020
Tongue  09-11-2020, 02:42 AM -
#51
Confirming the build version and ps4 fw version that I've posted before
Completed my game 
The game crashes once now and then (every 1-2 planets at my pace)
But in the end was able to get through it


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Cursinal
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1 posts 0 threads Joined: Jul 2019
12-26-2020, 05:54 PM -
#52
Game froze with blackscreen when I was entering Voron Asteroid Belt.
GPU = GTX 1070, CPU = i5-8400
cthulhuchrist
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1 posts 0 threads Joined: Dec 2020
12-27-2020, 10:34 PM -
#53
(12-26-2020, 05:54 PM)Cursinal Wrote: Game froze with blackscreen when I was entering Voron Asteroid Belt.
GPU = GTX 1070, CPU = i5-8400

Having the same exact issue with when visiting Voron Asteroid Belt.

GPU: RTX 3080 CPU: i9 10900k
yurinator557
RPCS3 Tester


3
356 posts 44 threads Joined: Jul 2019
01-01-2021, 05:39 PM -
#54
(12-26-2020, 05:54 PM)Cursinal Wrote: Game froze with blackscreen when I was entering Voron Asteroid Belt.
GPU = GTX 1070, CPU = i5-8400

(12-27-2020, 10:34 PM)cthulhuchrist Wrote:
(12-26-2020, 05:54 PM)Cursinal Wrote: Game froze with blackscreen when I was entering Voron Asteroid Belt.
GPU = GTX 1070, CPU = i5-8400

Having the same exact issue with when visiting Voron Asteroid Belt.

GPU: RTX 3080 CPU: i9 10900k

Going to sound like a strange fix but whenever the ship levels stop working, I find that running any pending Windows updates seems to fix it.
giuseppe19967676
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1 posts 0 threads Joined: Jan 2021
01-17-2021, 12:06 AM -
#55
(12-27-2020, 10:34 PM)cthulhuchrist Wrote:
(12-26-2020, 05:54 PM)Cursinal Wrote: Game froze with blackscreen when I was entering Voron Asteroid Belt.
GPU = GTX 1070, CPU = i5-8400

Having the same exact issue with when visiting Voron Asteroid Belt.

GPU: RTX 3080 CPU: i9 10900k

I Have the same problem
Intel® Core™ i7-8700K
AORUS GTX 1080Ti
32GB RAM
yeahimdukenukem
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7 posts 0 threads Joined: Sep 2020
04-09-2021, 11:07 AM -
#56
Hi,

I don't understand how people get this to work.
The game runs properly until it gets ingame after the intro cutscene and the always freezes/crashes completely.
When I try to close it then, even RPCS3 crashes with an error message.
Sorry, the log file is 7zipped, because of the crash of RPCS3 it didn't gzip it.
Many TIA for any help to get this to run.

BR, Duke

Little Update:

I have just tried with disabling "Strict Rendering Mode" which seems to prevent the emulator from crashing after closing the frozen game. Please see the now correctly gzipped logfile.
After that I just for fun tried with a 300% scaling up to 4k which makes the game look muuuch better, but the behaviour is still the same as expected, just to mention.
This post was last modified: 04-09-2021, 03:33 PM by yeahimdukenukem.


Attached Files
.7z   RPCS3.7z (Size: 162.5 KB / Downloads: 1)
.gz   RPCS3.log.gz (Size: 202.83 KB / Downloads: 0)
Goddess Bastet
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5 posts 0 threads Joined: Mar 2021
04-09-2021, 04:18 PM -
#57
I’ve found by leaving the frame rate on Auto the game is playable with 1 or two crashes.
Previously it would crash many times, or the game’s video would loop - usually when travelling between planets.
yeahimdukenukem
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7 posts 0 threads Joined: Sep 2020
04-12-2021, 03:32 PM -
#58
(04-09-2021, 04:18 PM)Goddess Bastet Wrote: I’ve found by leaving the frame rate on Auto the game is playable with 1 or two crashes.
Previously it would crash many times, or the game’s video would loop - usually when travelling between planets.

Could you post your settings please?
Goddess Bastet
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5 posts 0 threads Joined: Mar 2021
04-12-2021, 09:00 PM -
#59
Here're my settings:
Using the latest Alpha build.
CPU:
PPU: Recompiler LLVM.
SPU: Recompiler LLVM.
Additional settings: enable spu loop detection & SPU Cache.
GPU:
Renderer: Vulcan.
Graphics device: NVidia
Aspect ratio 16.9.
Framelimit: Auto.
Default resolution is set to recommended.
Shader Mode: Async (multi-Threaded).
Advanced:
Core: PPU LLVM precompilation.

These are the default settings, I changed the Graphics device from Intel to NVIDIA & this too seems to have helped. This will only be possible if you have dual graphics.

(04-12-2021, 09:00 PM)Goddess Bastet Wrote: Here're my settings:
Using the latest Alpha build.
CPU:
PPU: Recompiler LLVM.
SPU: Recompiler LLVM.
Additional settings: enable spu loop detection & SPU Cache.
GPU:
Renderer: Vulcan.
Graphics device: NVidia
Aspect ratio 16.9.
Framelimit: Auto.
Default resolution is set to recommended.
Shader Mode: Async (multi-Threaded).
Advanced:
Core: PPU LLVM precompilation.

These are the default settings, I changed the Graphics device from Intel to NVIDIA & this too seems to have helped. This will only be possible if you have dual graphics.



Addition: Apparently there's also a patch which fixes the slowdown/framerate problem: Ratchet & Clank Future: Tools of Destruction - RPCS3 Wiki You'll have to create the .yml file & name it imported_patch - I did this by opening a new notpad file, then copy & pasting the text from the site & choosing all files & saving it as imported_patch.yml
Choose canary patches then the version of the game you're running.
This post was last modified: 04-13-2021, 02:36 PM by Goddess Bastet.
yeahimdukenukem
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7 posts 0 threads Joined: Sep 2020
04-13-2021, 03:02 PM -
#60
These are the same settings as mine.

As so often, I again had a look through all the settings, hoping to find a suspicious one.
Then just for testing I tried disabling TSX Instructions and BOOM, it runs perfectly fine and smooth as butter in 4k. Big Grin

But I'm curious, because on my i9 9900k these should work I thought, shouldn't they?

Thank you so much Big Grin


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