Uncharted: Drakes Fortune [BCES00065]
Started by shoopdahoop22




24 posts in this topic
xcedf
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15 posts 0 threads Joined: Dec 2017
04-27-2018, 06:48 PM -
#12
After four days of strugling i completed this game
about the issues:
1) F {PPU[0x1000000] Thread (main_thread) [0x0076ac20]} PPU: Trap! (0x95170)  can be bypassed by hacks
2) STOPD SPU Trap error, also can be bypassed, but if this one happens consider the gamplay is ruined, sometimes places with this like end of 14th begining of 15 th chapters, and begining of 21th chapter can be bypassed by using PPU Interpreter Fast instead of LLVM
3) Random gcm_enums rsx errors mostly unknown primitive type, but happens rare
4) Grenades and human enemies, described here https://github.com/RPCS3/rpcs3/issues/4478
5) Vegetation. some grass or leafs or other plants may move very unnaturally, unfortunately no option affects this
6) Bloom scaling issue, fixed by setting Resolution Scale Threshold to 160x160
7) 4th and 6th chapters are overblurred and reqire Write Color Buffer to be ON, the interesting fact the rest of the game woks nicely without it
The speed on my i76700k 1070GTx at the haredst moments keeps at 8-10 fps, the most part of the game it 13-18fps
Huge thanks the developers for this GREAT emulator


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Messages In This Thread
RE: Uncharted: Drakes Fortune [BCES00065] - by shoopdahoop22 - 02-03-2017, 12:07 AM
RPCS3 v0.0.4-6200-8f314c51 Alpha - by raveskirza - 12-02-2017, 12:59 AM
RE: Uncharted: Drakes Fortune [BCES00065] - by xcedf - 04-27-2018, 06:48 PM
RE: Uncharted: Drakes Fortune [BCES00065] - by shoopdahoop22 - 02-03-2017, 10:09 PM

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