01-28-2017, 11:08 AM -
rpcs3-ReleaseLLVM-b6f8efac
Render: D3D12
PPU: Fast SPU: ASMJIT
LLE: libfiber, lib10n, libresc, librtc, libsail, libspurs_jq, libsre
Very interesting results, works on directx12 and openGL, vulcan freezes after the intro. They all have their own unique visual glitches but directx12 seems the best visually. Another interesting thing when you start a new game there is no sound and you can't play the game. Restarting the game then loading the autosave makes the sound reappear and you can play the game no problem beside the low framerate. The fps on the menu and intro were 1-2 fps while it was much higher during the cutscenes and gameplay.
openGL Images
DirectX12 Images
The trees seem better on openGL but for everything else directx12 looks close to correct. Vulcan was the worst even during intro it had a lot of glitches.
Also I should record a video of the gameplay.
Render: D3D12
PPU: Fast SPU: ASMJIT
LLE: libfiber, lib10n, libresc, librtc, libsail, libspurs_jq, libsre
Very interesting results, works on directx12 and openGL, vulcan freezes after the intro. They all have their own unique visual glitches but directx12 seems the best visually. Another interesting thing when you start a new game there is no sound and you can't play the game. Restarting the game then loading the autosave makes the sound reappear and you can play the game no problem beside the low framerate. The fps on the menu and intro were 1-2 fps while it was much higher during the cutscenes and gameplay.
openGL Images
DirectX12 Images
The trees seem better on openGL but for everything else directx12 looks close to correct. Vulcan was the worst even during intro it had a lot of glitches.
Also I should record a video of the gameplay.