Shadow of the Colossus [NPEA00280]
Started by AAKH1361




10 posts in this topic
Rockz
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3 posts 0 threads Joined: Oct 2018
09-14-2019, 10:37 AM -
#6
Hello, with the latest RPCS3 version, and using OpenGL, I could (almost) beat the game, with a low framerate (~15 f/s on an i7 6th gen with 32 GB DDR4 RAM and a Geforce GTX 770 2 GB VRAM). With Vulkan, the game seems very unstable (crashes after [30-300] seconds after booting).

But during the ending credits sequence, there is a fatal game freeze (when the "Character designer" section appears, that's about 30 seconds after the Credits Roll starts). It prevents the final game save to occur, and the further NG+ features (fighting bosses directly, collecting explosive arrow and so on). I tried 3 times, got the exact same error 3 times, at the same instant.

My machine is not overclocked, running at default/standard clocks.

The game is unaltered: this is a Playstation Network game (I read that the same issue was suspected to be caused by modified game files on some other games threads, but I modified none, nor did I get a shady altered copy of the game).

I play in windowed mode, maximized on a 1920*1080 desktop.

Here is the RPCS3 error log :
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RPCS3 v0.0.7-8692-7fdb4976 Alpha | HEAD | Firmware version: 4.83
Intel® Core™ i7-6700K CPU @ 4.00GHz | 8 Threads | 31.94 GiB RAM | TSC: 4.01GHz | AVX+ | TSX
E {PPU[0x1000000] Thread (main_thread) [0x01f8ff0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {PPU[0x1000000] Thread (main_thread) [0x01f8ff0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
E {PPU[0x1000001] Thread (BPETrophyInitThread) [0x01f60078]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x71ce20, arg=*0x0, options=0x0)
E {PPU[0x1000000] Thread (main_thread) [0x01f61138]} 'cellPadGetInfo2' failed with 0x80121104 : CELL_PAD_ERROR_UNINITIALIZED [1]
E {PPU[0x1000000] Thread (main_thread) [0x01f61138]} 'cellPadGetInfo2' failed with 0x80121104 : CELL_PAD_ERROR_UNINITIALIZED [2]
E {PPU[0x1000000] Thread (main_thread) [0x01f61138]} 'cellPadGetInfo2' failed with 0x80121104 : CELL_PAD_ERROR_UNINITIALIZED [3]
E {PPU[0x1000000] Thread (main_thread) [0x01f854ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x01f854ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x1000000] Thread (main_thread) [0x01f854ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [3]
E {RSX [0x0000010]} RSX: FIFO error: possible desync event
E {RSX [0x01b9314]} RSX: FIFO error: possible desync event
E {PPU[0x1000001] Thread (BPETrophyInitThread) [0x01f600c8]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=16, platinumId=*0xd001af20)
E {PPU[0x1000001] Thread (BPETrophyInitThread) [0x01f600c8]} 'sceNpTrophyUnlockTrophy' failed with 0x80022915 : SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED [1]
E {RSX [0x11337000]} RSX: FIFO error: possible desync event
F {PPU[0x1000000] Thread (main_thread) [0x002c7174]} MEM: Access violation reading location 0x8
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This post was last modified: 09-14-2019, 10:52 AM by Rockz.


Messages In This Thread
RE: Shadow of the Colossus [NPEA00280] - by Rockz - 10-17-2018, 06:09 PM
RE: Shadow of the Colossus [NPEA00280] - by Rockz - 09-14-2019, 10:37 AM
RE: Shadow of the Colossus [NPEA00280] - by Rockz - 01-29-2020, 04:10 PM

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