Ratchet & Clank 3 [NPEA00387]
Started by MarioSonic2987




2 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
01-26-2017, 08:02 PM -
#1
Tested in bdca52a.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- libfiber.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libssl.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
nash67
Unregistered


 
08-18-2017, 09:51 AM -
#2
RPCS3 v0.0.3-3-334327d
nothing

E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c94] Function call without $LR
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
12-01-2017, 08:49 PM -
#3
With rpcs3-v0.0.4-2017-12-01-3fbc960c_win64, goes ingame with flickering textures and color issue.

PD: Move this thread to Ingame.
This post was last modified: 12-02-2017, 06:27 PM by MarioSonic2987.


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.gz   Log RC3 1-12-17 GL.gz (Size: 412.23 KB / Downloads: 72)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11


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