Dragon Ball Z: Burst Limit [BLJS10020]
Started by Rain_Kikyou




5 posts in this topic
ssshadow
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01-24-2017, 01:33 AM -
#2
Just making sure, does it work in the current builds with OpenGL but slower?


Messages In This Thread
RE: Dragon Ball Z: Burst Limit [BLJS10020] - by Rain_Kikyou - 01-24-2017, 01:15 AM
RE: Dragon Ball Z: Burst Limit [BLJS10020] - by ssshadow - 01-24-2017, 01:33 AM
RE: Dragon Ball Z: Burst Limit [BLJS10020] - by Rain_Kikyou - 01-24-2017, 05:55 AM
RE: Dragon Ball Z: Burst Limit [BLJS10020] - by ulquara12 - 05-02-2017, 03:01 PM
RE: Dragon Ball Z: Burst Limit [BLJS10020] - by DarkWolf - 05-03-2017, 03:13 AM

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