How to identify the correct libraries to be loaded for each game by using the log?
Started by Slash




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ssshadow
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02-21-2017, 03:43 PM -
#9
Do you really need to understand what "TODO: cellRescSomethingSomething()" actually means? The answer may just cause more questions... In practice just LLE libresc in this case. If the log says "TODO: cellXXX" try to LLE libXXX. And in general if the module can be loaded the game will go further, otherwise it will instantly crash (like loading libgcm would do). And for 95 % of all games the list of modules from say Catherine or Rainbow Moon will be sufficient.

Of course you might see errors like "libVdec: unsupported video type 123..." which is just the HLE Vdec failing, in that case try to LLE libvdec.

Anyway this will probably not be an issue when automatic LLE selection is implemented.


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RE: How to identify the correct libraries to be loaded for each game by using the log? - by ssshadow - 02-21-2017, 03:43 PM

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