12-11-2016, 09:34 PM -
[b167b708]-Allow UE3 games to startup
*Screenshots from Rpcs3:
[Image: t2798853_1.png] [Image: t2798854_2.png]
Log: https://gist.github.com/SakataGintokiYT/...077a08f4c2
Log-libaudio: https://gist.github.com/SakataGintokiYT/...1bee2f36e3
=============================================================================
Settings :
*Render:
-DX12 / OpenGL
-1280x720
-VSync OFF
-Xaudio2
-Frame limit 'OFF'
*PPU Decoder:
-Interpreter (fast)
*SPU Decoder:
-Recompiler (ASMJIT)
LLE:
(http://pastebin.com/raw/5RuSzQyn)
-libfiber
-libl10n
-libresc
-librtc
-libspurs_jq
-libsre
*Screenshots from Rpcs3:
[Image: t2798853_1.png] [Image: t2798854_2.png]
Quote:*without libaudio
E {SPU[0x5d] Thread (CellSpursKernel0)} SPU: [0x08f64] Branch-to-next with $LR
F {SPU[0x42] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)
F {SPU[0x46] Thread (CellSpursKernel4)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)
F {PPU[0x7000000d] Thread (RenderingThread) [0x01474d18]} struct vm::access_violation thrown: Access violation writing address 0x40000008
Log: https://gist.github.com/SakataGintokiYT/...077a08f4c2
Log-libaudio: https://gist.github.com/SakataGintokiYT/...1bee2f36e3
=============================================================================
Settings :
*Render:
-DX12 / OpenGL
-1280x720
-VSync OFF
-Xaudio2
-Frame limit 'OFF'
*PPU Decoder:
-Interpreter (fast)
*SPU Decoder:
-Recompiler (ASMJIT)
LLE:
(http://pastebin.com/raw/5RuSzQyn)
-libfiber
-libl10n
-libresc
-librtc
-libspurs_jq
-libsre