Persona 5 [NPJB00769]
Started by ssshadow




27 posts in this topic
ssshadow
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01-09-2017, 06:37 PM -
#7
(01-09-2017, 06:17 PM)kd-11 Wrote: Interesting find. I wonder what the CPU disassembly around this instruction looks like; might explain the check failing.

I don't know enough to understand why that check is there, there is probably some kind of assumption but it doesn't seem right. The check is run right after creating a new thread, and look how many times it "fails", and yet the game runs... Maybe it is some kind of weird edge case or something, I might have a look later.

Quote:E {PPU[0x70000000] Thread (main_thread) [0x012a3704]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20021da8, entry=0x12b939c, arg=0x20021080, prio=1000, stacksize=0x8000, flags=0x1, threadname=“gfdSpursSpursHdlr1”)
E {PPU[0x70000000] Thread (main_thread) [0x012a3704]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20021da0, entry=0x12b92d4, arg=0x20021080, prio=1000, stacksize=0x4000, flags=0x1, threadname=“gfdSpursSpursHdlr0”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20021060, entry=0xcf5ac8, arg=0x20021060, prio=1001, stacksize=0x19000, flags=0x0, threadname=“gfdJobQueueFiberWorker”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x200379d0, entry=0xcf5ac8, arg=0x200379d0, prio=1001, stacksize=0x19000, flags=0x0, threadname=“gfdJobQueueFiberWorker”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x200209d0, entry=0xcf5ac8, arg=0x200209d0, prio=1001, stacksize=0x19000, flags=0x0, threadname=“gfdJobQueueFiberWorker”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x1146c68, entry=0xcf8e40, arg=0x1146c58, prio=800, stacksize=0x2000, flags=0x1, threadname=“CRI FS File Access 0”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034b890 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x11632c0, entry=0xcf8e40, arg=0x11632b0, prio=800, stacksize=0x2000, flags=0x1, threadname=“CRI FS Memory File System”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034b890 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x114ad50, entry=0xcf8e40, arg=0x114ad40, prio=800, stacksize=0x2000, flags=0x1, threadname=“CRI FS File Access 1”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034b890 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x114ee38, entry=0xcf8e40, arg=0x114ee28, prio=800, stacksize=0x2000, flags=0x1, threadname=“CRI FS File Access 2”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034b890 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x1152f20, entry=0xcf8e40, arg=0x1152f10, prio=800, stacksize=0x2000, flags=0x1, threadname=“CRI FS File Access 3”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034b890 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x1142a28, entry=0xcf8e40, arg=0x1142a18, prio=800, stacksize=0x2000, flags=0x1, threadname=“CRI FS Data Decompression 0”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034b9c0 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x113e7a0, entry=0xcf8e40, arg=0x113e790, prio=800, stacksize=0x4000, flags=0x1, threadname=“CRI Server Manager”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034bac0 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x203f3010, entry=0xcf5ac8, arg=0x203f3010, prio=1002, stacksize=0xa000, flags=0x0, threadname=“FileSeqThread”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034c490 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x203f3030, entry=0xcf5ac8, arg=0x203f3030, prio=1002, stacksize=0xa000, flags=0x0, threadname=“pakDevFileSyncThread”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034c490 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x2034c600, entry=0xce4048, arg=0x0, prio=1003, stacksize=0x4000, flags=0x0, threadname=“game contents hdd install”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034c580 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x200209b0, entry=0xcf5ac8, arg=0x200209b0, prio=1002, stacksize=0xa000, flags=0x0, threadname=“threadSeqSndAdx2”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034c350 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x2034ccb0, entry=0xcf5ac8, arg=0x2034ccb0, prio=999, stacksize=0xa000, flags=0x0, threadname=“threadExecuteSndAdx2”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034c350 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20c7c320, entry=0xcf8e40, arg=0x20c7c310, prio=800, stacksize=0x2800, flags=0x1, threadname=“CriManaDecodeThread”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034c110 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x234ff190, entry=0xcf5ac8, arg=0x234ff190, prio=1002, stacksize=0xa000, flags=0x1, threadname=“UNLOCK Thread”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034c3c0 stack_addr=0xd0000000
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x234ff190, entry=0xcf5ac8, arg=0x234ff190, prio=1002, stacksize=0xa000, flags=0x0, threadname=“addContSyncThread”)
E {PPU[0x70000000] Thread (main_thread) [0x00b49400]} PPU: Fail, context.gpr[1] < context.stack_addr, gpr[1] = 0x2034c340 stack_addr=0xd0000000


Messages In This Thread
RE: Persona 5 [NPJB00769] - by ssshadow - 09-15-2016, 04:49 PM
RE: Persona 5 [NPJB00769] - by Bryceless - 09-15-2016, 10:46 PM
RE: Persona 5 [NPJB00769] - by Nezarn - 09-16-2016, 07:59 AM
RE: Persona 5 [NPJB00769] - by ssshadow - 01-08-2017, 05:27 PM
RE: Persona 5 [NPJB00769] - by Dante38490 - 01-09-2017, 03:08 PM
RE: Persona 5 [NPJB00769] - by kd-11 - 01-09-2017, 06:17 PM
RE: Persona 5 [NPJB00769] - by ssshadow - 01-09-2017, 06:37 PM
RE: Persona 5 [NPJB00769] - by kd-11 - 01-11-2017, 11:22 AM
RE: Persona 5 [NPJB00769] - by ssshadow - 01-11-2017, 03:19 PM
RE: Persona 5 [NPJB00769] - by ssshadow - 02-08-2017, 03:32 PM
RE: Persona 5 [NPJB00769] - by ssshadow - 02-15-2017, 01:01 AM
RE: Persona 5 [NPJB00769] - by digitaldude - 02-15-2017, 01:40 PM
RE: Persona 5 [NPJB00769] - by ssshadow - 02-15-2017, 01:47 PM
RE: Persona 5 [NPJB00769] - by digitaldude - 02-15-2017, 01:59 PM
RE: Persona 5 [NPJB00769] - by ssshadow - 02-15-2017, 02:12 PM
RE: Persona 5 [NPJB00769] - by ssshadow - 02-15-2017, 11:17 PM
RE: Persona 5 [NPJB00769] - by MagicWorld - 02-24-2017, 01:34 PM
RE: Persona 5 [NPJB00769] - by ssshadow - 02-24-2017, 06:00 PM
RE: Persona 5 [NPJB00769] - by ssshadow - 02-25-2017, 07:58 PM
RE: Persona 5 [NPJB00769] - by mattia12 - 03-07-2017, 07:44 PM
RE: Persona 5 [NPJB00769] - by Annie - 03-07-2017, 07:51 PM
RE: Persona 5 [NPJB00769] - by mattia12 - 03-07-2017, 07:56 PM
RE: Persona 5 [NPJB00769] - by ssshadow - 03-08-2017, 01:34 AM
RE: Persona 5 [NPJB00769] - by mattia12 - 03-08-2017, 08:16 AM
RE: Persona 5 [NPJB00769] - by ssshadow - 03-08-2017, 01:33 PM
RE: Persona 5 [NPJB00769] - by blastprocessing - 03-18-2017, 10:34 PM
RE: Persona 5 [NPJB00769] - by ssshadow - 04-03-2017, 07:40 PM
RE: Persona 5 [NPJB00769] - by ssshadow - 08-03-2017, 08:47 PM

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