Is this gonna be for mac?
Started by WolfKid14




4 posts in this topic
WolfKid14
Unregistered


 
08-14-2016, 03:46 AM -
#1
I know this is a beta build but when do you think the Mac version for OS X 10.11.X will come out?
Will it be soon or never? I have been a Sony fan for awhile and i think this would be very awesome if this came out on OS X or Linux. Big Grin
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
08-14-2016, 12:07 PM -
#2
It works on Linux and it's compilable for those OS you referred. Not sure if it's working properly on OSX though, it needs testing. Should be working fine on Linux, OpenGL at least.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Nezarn
Unregistered


 
08-15-2016, 07:50 AM -
#3
(08-14-2016, 03:46 AM)WolfKid14 Wrote: I know this is a beta build but when do you think the Mac version for OS X 10.11.X will come out?
Will it be soon or never? I have been a Sony fan for awhile and i think this would be very awesome if this came out on OS X or Linux. Big Grin

Since you have OS X, feel free to test it, here is how you can build it yourself
https://github.com/RPCS3/rpcs3#dependencies
flashmozzg
Unregistered


 
08-15-2016, 07:22 PM -
#4
It probably won't run any games (with graphics). RPCS3 needs either dx12 (not applicable here), OpenGL 4.3+ (released 4 years ago, but apple is still stuck at four-year-old 4.1 with no intention of updating) or Vulkan (again, apple has no intention of adding support for it since it wants to push it's proprietary "Metal" API).
Nekotekina
RPCS3 Developer


0
137 posts 5 threads Joined: Aug 2017
09-11-2016, 11:46 AM -
#5
Since Apple is not going to improve OpenGL support or add Vulkan support, the best solution would be to "drop" the OSX support completely, remove it from Travis and forget about it. It only causes spurious problems anyway, like thread_local support.


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