Ratchet and Clank Future: A Crack in Time [BCES00511]
Started by shoopdahoop22




23 posts in this topic
shoopdahoop22
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03-19-2017, 08:24 PM -
#5
(03-19-2017, 07:54 PM)Haapavuo Wrote: Black screen, 0 FPS.

rpcs3-v0.0.2-2017-03-17-2b79a369_win64

Firmware: 4.81
PPU: fast
SPU: ASMJIT

Complains about missing data files and some missing functions(?).

Code:
E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 3006)
E LDR: Unknown module 'cellLibprof'
E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 3007)
E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 3008)


E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/app_home/assets/devel”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/app_home/PS3_GAME/USRDIR”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000008] Thread (SysUtilThread()) [0x00a49ec0]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“TESTU2008”, errDialog=0x0, funcStat=*0xd18230, container=1)
E {PPU[0x1000008] Thread (SysUtilThread()) [0x00a4aa20]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE

E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/dev_hdd0/game/TESTU2008/USRDIR/packed/game/global_cached.psarc”) failed: not found
E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT

E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/dev_hdd0/game/TESTU2008/USRDIR/packed/game/global_uncached.psarc”) failed: not found
E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT

Move back to loadable?

EDIT:

Tried with the previously reported version: rpcs3-v0.0.1-2017-02-12-84ad7bef_win64

Gives varying FPS and black screen. No Insomniac logo.

Same settings, same modules loaded.

Added "old-version" log file as attachment.

[Image: 0GrnDFU.png]

Did you try to load libaudio? The game wont run without it.

Edit: Also, in your image you used OpenGL. The game only shows the Insomniac Logo on DX12.

The game is still booting on OpenGL, however, even if there is no insomniac logo. On both DX12 and OpenGL, The FPS counter goes all over the place, goes down a little, and then crashes due to unimplemented sysutil functions.


Messages In This Thread
RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - by shoopdahoop22 - 07-16-2016, 05:21 PM
RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - by shoopdahoop22 - 02-10-2017, 02:59 AM
RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - by shoopdahoop22 - 02-12-2017, 10:49 PM
RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - by shoopdahoop22 - 03-19-2017, 08:24 PM
RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - by shoopdahoop22 - 04-30-2017, 04:25 PM
RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - by shoopdahoop22 - 05-03-2017, 02:28 AM
RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - by shoopdahoop22 - 07-06-2017, 06:37 PM

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