LLEs
Started by xXBeefyDjXx




8 posts in this topic
xXBeefyDjXx
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03-19-2016, 09:40 PM -
#6
(03-19-2016, 03:42 PM)Annie Wrote:
(03-19-2016, 03:21 PM)tambre Wrote:
(03-19-2016, 03:08 PM)Annie Wrote: I think these work when LLE'd

cellCamera
cellJpgDec
cellGifDec
cellSre
cellSpursJq
cellFiber
L10N
libgem
libvdec
libavcdec
cellSail
cellSailAvi

I haven't tested the others properly

cellCamera and libgem definitely aren't going to behave as they do on a PS3 - they're unable to actually interface with a camera. Almost all hardware facing modules (ie. cellGcm, cellAudio, cellVideoOut, cellSysconf, cellMsgDialog, cellNetCtl, etc) aren't going to work or are going to simply not have the same output.

I think there are some games where LLEing cellCamera helps getting further in the game's emulation, but it doesn't work as intended, same for libgem

Correct. i have almost compiled the list including the information that has already been listed here. It will be updated in the main post at the top of the thread to keep this thread cleaner


Messages In This Thread
RE: LLEs - by xXBeefyDjXx - 03-19-2016, 02:51 PM
RE: LLEs - by Annie - 03-19-2016, 03:08 PM
RE: LLEs - by tambre - 03-19-2016, 03:21 PM
RE: LLEs - by xXBeefyDjXx - 03-19-2016, 03:40 PM
RE: LLEs - by Annie - 03-19-2016, 03:42 PM
RE: LLEs - by xXBeefyDjXx - 03-19-2016, 09:40 PM
RE: LLEs - by xXBeefyDjXx - 03-19-2016, 11:48 PM
RE: LLEs - by big200 - 03-21-2016, 02:31 PM
RE: LLEs - by xXBeefyDjXx - 03-21-2016, 05:18 PM

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