Mugen Souls Z [BLES02022]
Started by BlackDaemon




7 posts in this topic
Aeternal600
Unregistered


 
07-27-2017, 05:21 AM -
#7
Reporting back Smile

Well, I haven't played through the whole game (not my type of game at all to be honest) but I did put a couple more hours into it without running into game breaking issues. Same build and settings as before.

The absolute worst framerate I got with Vulkan was about 12 fps when running around on an overworld. Not great but still playable. Usually it stays around 20 fps, sometimes higher.

The error message (see my previous post, screenshot #2) did pop up once more later in the game but didn't seem to have any effect whatsoever. It happened randomly during a cutscene.

As I said above, most of the ingame graphics are intact and look quite nice. Some effects appear glitchy; as you can see in my screenshots above, there's a certain fuzziness to most of the lighting effects. It's noticeable but never prevents you from actually playing the game.

Other notable visual glitches:

The mini map in overworld sections seems to break out of its box, showing more than it should (see screenshot #1). At one point I ran into a very glitched cutscene background image (see screenshot #2), however, this only happened once. The black bars in world introduction sequences sometimes let pieces of the image behind them clip through (see screenshot #3).

Your call, but if I had to decide, I'd move this one to Playable.


Messages In This Thread
RE: Mugen Souls Z [BLES02022] - by BlackDaemon - 01-15-2016, 02:24 AM
RE: Mugen Souls Z [BLES02022] - by BlackDaemon - 02-02-2017, 01:43 AM
RE: Mugen Souls Z [BLES02022] - by digitaldude - 03-30-2017, 02:14 PM
RE: Mugen Souls Z [BLES02022] - by ssshadow - 03-30-2017, 11:28 PM
RE: Mugen Souls Z [BLES02022] - by Aeternal600 - 07-25-2017, 10:15 PM
RE: Mugen Souls Z [BLES02022] - by ssshadow - 07-26-2017, 12:24 PM
RE: Mugen Souls Z [BLES02022] - by Aeternal600 - 07-27-2017, 05:21 AM
RE: Mugen Souls Z [BLES02022] - by ssshadow - 07-27-2017, 11:25 AM

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