Gladiator VS [BLJM60398]
Started by BlackDaemon




3 posts in this topic
BlackDaemon
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02-01-2017, 04:40 AM -
#2
Tested on modified build v0.0.1-35b7cf4 (PR #2309). One of game threads crashes on main menu, but you could see next screen, if press Resume.
Code:
F {SPU[0x2000005] Thread (FMOD)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1360)

Requires minor hack in cellSysutilAvc2.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellSysutilAvc2); return CELL_OK;

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx


Messages In This Thread
RE: Gladiator VS [BLJM60398] - by BlackDaemon - 01-13-2016, 07:51 AM
RE: Gladiator VS [BLJM60398] - by GrantKane - 01-03-2020, 08:13 PM
RE: Gladiator VS [BLJM60398] - by nickrossman39 - 01-07-2023, 01:37 AM
RE: Gladiator VS [BLJM60398] - by BlackDaemon - 02-01-2017, 04:40 AM

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