Naruto Shippuden: Ultimate Ninja Storm 2 [NPJB90253]
Started by Yagami Light9




12 posts in this topic
Yagami Light9
Unregistered


 
12-22-2015, 09:10 AM -
#1
Log : https://gist.github.com/SakataGintokiYT/...8da9f3235a

LLE:
cellFiber_Library v1.1
cellPngDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
cell_L10N_PRX_MODULE_NAMEv1.1

Settings:
PPU - Interpreter 2
SPU - Interpreter ASMJIT
DX12
1280x720
VSync
XAudio

Error :
Quote:E {PPU Thread[0x1] (main_thread)[0x00a46d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x00a46d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x00a46d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x00a5c900]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
E {PPU Thread[0x1] (main_thread)[0x00a46d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x00a46d88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x00a5c900]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
E {PPU Thread[0x1] (main_thread)[0x006d180c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU Thread[0x1] (main_thread)[0x006d208c]} cellResc: cellRescCreateInterlaceTable : CELL_RESC_ERROR_NOT_INITIALIZED
E {PPU Thread[0x1] (main_thread)[0x00480a4c]} Exception:
(in file Emu\Cell\PPUInterpreter.cpp:1700, in function ppu_interpreter::TW)
Please report this to the developers.
tambre
Unregistered


 
12-22-2015, 12:36 PM -
#2
(12-22-2015, 09:10 AM)Yagami Light9 Wrote: Log : https://gist.github.com/SakataGintokiYT/...8da9f3235a

LLE:
cellFiber_Library v1.1
cellPngDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
cell_L10N_PRX_MODULE_NAMEv1.1

Settings:
PPU - Interpreter 2
SPU - Interpreter ASMJIT
DX12
1280x720
VSync
XAudio

Please see the submission guidelines. The format for thread's name is: "Name [ID]". I have corrected the mistake in the titles for you recent posts.
Great job for bringing out the settings and the full module names, though!
vlj
Unregistered


 
01-12-2016, 11:59 PM -
#3
I can't run the game, same error
E {PPU Thread[0x1] (main_thread)[0x00480a4c]} Exception:
(in file Emu\Cell\PPUInterpreter.cpp:1700, in function ppu_interpreter::TW)
Dante38490
Unregistered


 
01-13-2016, 12:15 AM -
#4
(01-12-2016, 11:59 PM)vlj Wrote: I can't run the game, same error
E {PPU Thread[0x1] (main_thread)[0x00480a4c]} Exception:
(in file Emu\Cell\PPUInterpreter.cpp:1700, in function ppu_interpreter::TW)

look here
https://github.com/Zangetsu38/rpcs3/comm...f6c81R1701
ikki84
Unregistered


 
01-13-2016, 12:28 AM -
#5
(01-13-2016, 12:15 AM)Dante38490 Wrote:
(01-12-2016, 11:59 PM)vlj Wrote: I can't run the game, same error
E {PPU Thread[0x1] (main_thread)[0x00480a4c]} Exception:
(in file Emu\Cell\PPUInterpreter.cpp:1700, in function ppu_interpreter::TW)

look here
https://github.com/Zangetsu38/rpcs3/comm...f6c81R1701

vlj, its seems that it can only run the japanese demo version.
tambre
Unregistered


 
01-13-2016, 05:45 AM -
#6
(01-13-2016, 12:15 AM)Dante38490 Wrote:
(01-12-2016, 11:59 PM)vlj Wrote: I can't run the game, same error
E {PPU Thread[0x1] (main_thread)[0x00480a4c]} Exception:
(in file Emu\Cell\PPUInterpreter.cpp:1700, in function ppu_interpreter::TW)

look here
https://github.com/Zangetsu38/rpcs3/comm...f6c81R1701

Most of those "hacks" wanna make me puke. They're simply so... wrong.
vlj
Unregistered


 
01-15-2016, 05:02 PM -
#7
I fixed some glitches (but not all) on the d3d12 branch.
tambre
Unregistered


 
03-31-2016, 03:52 PM -
#8
From http://www.emunewz.net/forum/showthread.php?tid=174376:
Quote:Only post results with the latest official build.
Ekaseo
Unregistered


 
03-31-2016, 04:18 PM -
#9
storm 1 works with dx12 too, but it shows it normally
Yagami Light9
Unregistered


 
03-31-2016, 04:34 PM -
#10
Appveyor Build
Pull request #1521 [Nekotekina]
rpcs3-ReleaseLLVM-c0614f21 -

[b]Settings:

-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-OpenGL /DX12 / Vulkan (API)
-1280x720
-VSync
-XAudio

LLE:
-libdmux -> cellDmux_Library v1.1
-libdmuxpamf -> cellDmuxPamf_Library v1.1
-libresc -> cellResc_Library v1.1
-libsail-> cellSail_Library v1.1
-libsail_avi -> cellSailAvi_Library v1.1
-libsail_rec -> cellSailRec_Library v1.1
-libsmvd2 -> libsmvd2_Library v1.1
-libspurs_jq -> cellSpursJq_Library v1.1
-libsre.prx -> cellSre_Library v1.1
-libVdec -> cellVdec_Library v1.1
-------------------------------------------
OGL:
[Image: t2660416_1.jpg] [Image: t2660373_111.jpg]


Vulkan (API)
[Image: t2660418_222.jpg] [Image: t2660421_222222.jpg]

DX12:
[Image: t2660432_2222222222222.jpg][Image: t2660435_5454545.png]

Log OGL - https://gist.github.com/SakataGintokiYT/...bdfd63ea1c
Log Vulkan (API) - https://gist.github.com/SakataGintokiYT/...f1af1839e9


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