PixelJunk Monsters [NPEA00068]
Started by Ekaseo




5 posts in this topic
Ekaseo
Unregistered


 
12-19-2015, 01:16 PM -
#3
(12-19-2015, 12:56 PM)tambre Wrote:
(12-19-2015, 12:44 PM)Ekaseo Wrote: The game goes only till main menu, then it wont progress anymore because of some spu problem which needs to be reported to a dev. Sound works too.

Settings:
PPU int 2 + spu int 2
OGL + write color buffer

LLE:
fiber
jpgdec
spurs
sre

Please put the ID of the game in brackets, and state the full name of LLE'd modules, as per the (updated) guidelines.

No can do... i use svk keyboard settings, i can only use the normal ones, maybe i will use them if you send me the code (alt + number) for both of them. Still, its only cosmetic IMO, main thing is that the ID is correct


Messages In This Thread
RE: PixelJunk Monsters [NPEA00068] - by Ekaseo - 12-19-2015, 12:44 PM
RE: PixelJunk Monsters [NPEA00068] - by Asinine - 10-14-2017, 12:54 PM
RE: PixelJunk Monsters [NPEA00068] - by tambre - 12-19-2015, 12:56 PM
RE: PixelJunk Monsters [NPEA00068] - by Ekaseo - 12-19-2015, 01:16 PM
RE: PixelJunk Monsters [NPEA00068] - by flashmozzg - 12-19-2015, 02:23 PM
RE: PixelJunk Monsters [NPEA00068] - by tambre - 12-19-2015, 02:32 PM

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