Of Orcs and Men [BLES01586]
Started by John GodGames




6 posts in this topic
John GodGames
Unregistered


 
12-16-2015, 07:34 PM -
#1
Ingame with LLE.It does same thing (pausing due to errors) as mentioned BlackDaemon at BloodRayne: Betrayal.To bypass it just comment Emu.Pause() in D3D12GSRender.cpp, line 281.Thx for info BlackDaemon.

Enabled LLE modules:
cellFiber_Library v1.1
cellGifDec_Library v1.1
cellJpgDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1


LLE info here

- also vlj can you look at it?




Messages In This Thread
RE: Of Orcs and Men [BLES01586] - by John GodGames - 12-16-2015, 07:34 PM
RE: Of Orcs and Men [BLES01586] - by UaQ - lover - 04-22-2019, 04:16 AM
RE: Of Orcs and Men [BLES01586] - by tambre - 12-16-2015, 07:52 PM
RE: Of Orcs and Men [BLES01586] - by John GodGames - 12-16-2015, 08:37 PM
RE: Of Orcs and Men [BLES01586] - by flashmozzg - 12-16-2015, 09:27 PM
RE: Of Orcs and Men [BLES01586] - by ZEROx - 01-09-2016, 08:52 AM
RE: Of Orcs and Men [BLES01586] - by Darkriot - 03-06-2016, 01:18 AM

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