The House of the Dead III [NPUB30580]
Started by BlackDaemon




11 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
12-14-2015, 12:01 AM -
#1
Goes ingame with LLE, menus and ingame graphics quite broken. Crashes, when you moving to next area. Blindly keep pressing start and X to get ingame.

http://www.youtube.com/watch?v=xren2QJhyLY
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-09-2016, 10:43 AM -
#2
Shows better graphics and no longer crashes on recent master build. Requires libSre LLE'd.

http://www.youtube.com/watch?v=ZLlTTdTPQD0
xAgentG
Unregistered


 
06-12-2016, 08:36 AM -
#3
Good Day,

Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

Tested with build: 3956b21/appveyor

Tested in: OpenGL/DirectX 12

Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)

Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures

DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures

Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv
kd-11
RPCS3 Developer


0
75 posts 1 threads Joined: Aug 2017
06-15-2016, 08:49 AM -
#4
(06-12-2016, 08:36 AM)xAgentG Wrote: Good Day,

Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

Tested with build: 3956b21/appveyor

Tested in: OpenGL/DirectX 12

Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)

Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures

DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures

Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv

DX12 slowdown is because of VRAM usage. DX12 allocates ~1.5G at startup and your fermi has 1G only. I've seen similar results on another 1GB card.
jacky400
Unregistered


 
06-15-2016, 09:33 AM -
#5
(06-15-2016, 08:49 AM)kd-11 Wrote:
(06-12-2016, 08:36 AM)xAgentG Wrote: Good Day,

Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

Tested with build: 3956b21/appveyor

Tested in: OpenGL/DirectX 12

Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)

Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures

DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures

Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv

DX12 slowdown is because of VRAM usage. DX12 allocates ~1.5G at startup and your fermi has 1G only. I've seen similar results on another 1GB card.

@kd-11 , then how about OpenGL and Vulkan ? are they also allocate 1.5G .
[raven02]
kd-11
RPCS3 Developer


0
75 posts 1 threads Joined: Aug 2017
06-15-2016, 10:23 AM -
#6
(06-15-2016, 09:33 AM)jacky400 Wrote:
(06-15-2016, 08:49 AM)kd-11 Wrote:
(06-12-2016, 08:36 AM)xAgentG Wrote: Good Day,

Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

Tested with build: 3956b21/appveyor

Tested in: OpenGL/DirectX 12

Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)

Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures

DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures

Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv

DX12 slowdown is because of VRAM usage. DX12 allocates ~1.5G at startup and your fermi has 1G only. I've seen similar results on another 1GB card.

@kd-11 , then how about OpenGL and Vulkan ? are they also allocate 1.5G .
[raven02]

Vulkan usually hovers around 300MB and opengl < 100MB for most games. Only dx12 has this problem.
Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
03-18-2017, 10:15 AM -
#7
I was able to play through chapter two of this game without any issues with progressing, not sure if you want to move it to playable, but it seems like it is for the most part.



RPCS3.zip file
twdarkeh
Member


0
58 posts 7 threads Joined: Aug 2017
06-24-2017, 12:54 AM -
#8
This game now works with both recompilers.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
06-24-2017, 08:14 PM -
#9
Moving to playable
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
06-25-2017, 12:12 AM -
#10
Missing log, screenshots, how's performance?
Using 1ed857c7 as reference
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


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