06-09-2018, 10:41 AM -
Tested: RPCS3 0.0.5-6925-db9a6113dAlpha - to - RPCS3 0.0.5-7087-c5dcef52
Tried all configuration combinations (compilers,OpenGl/Vulkan) but sooner or later getting this "MEM: Access violation reading location" error randomly and the game freezes.
The game always has dangling reports and (missing fragment) shader memory problems.
With 'strict-resolution' off, the game is not able to open the character menu after the first battle, so that one needs to be on.
Sometimes the game triggers a 'invalid framebuffer' error.
Sometimes this is popping up: 'F {rsx::thread} class std::runtime_error thrown: Unknown register name: unk
(in file Emu\RSX\VK\VKCommonDecompiler.cpp:138)'. the 'Writing Color Buffer' is giving me this error, mostly during tutorial battles.
And when picking automatically load required libraries you'll get: 'memory mapping failed; blame windows'.
It is not always very clear which options are quilty for which errors but I suspect it is most likely either picking OPENGL/Vulkan, the 'Write Color Buffer' option being on, or not using 'strict resolution'.
Tried all configuration combinations (compilers,OpenGl/Vulkan) but sooner or later getting this "MEM: Access violation reading location" error randomly and the game freezes.
The game always has dangling reports and (missing fragment) shader memory problems.
With 'strict-resolution' off, the game is not able to open the character menu after the first battle, so that one needs to be on.
Sometimes the game triggers a 'invalid framebuffer' error.
Sometimes this is popping up: 'F {rsx::thread} class std::runtime_error thrown: Unknown register name: unk
(in file Emu\RSX\VK\VKCommonDecompiler.cpp:138)'. the 'Writing Color Buffer' is giving me this error, mostly during tutorial battles.
And when picking automatically load required libraries you'll get: 'memory mapping failed; blame windows'.
It is not always very clear which options are quilty for which errors but I suspect it is most likely either picking OPENGL/Vulkan, the 'Write Color Buffer' option being on, or not using 'strict resolution'.
This post was last modified: 07-11-2018, 09:19 AM by Harrykotiej.