Auto builds not updating.
Started by Chaoscode




8 posts in this topic
Chaoscode
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08-12-2015, 11:56 AM -
#1
I can not install vs2015 yet and 2013 no longer builds. Can I get the auto updater fixed so I can test my games? Thanks guys.
flashmozzg
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08-12-2015, 02:02 PM -
#2
(08-12-2015, 11:56 AM)Chaoscode Wrote: I can not install vs2015 yet and 2013 no longer builds. Can I get the auto updater fixed so I can test my games? Thanks guys.

You can download build from appveyor CI. Go to https://ci.appveyor.com/project/rpcs3/rp...nch/master
choose wanted commit and download zip from artifacts tab.
It's without llvm for now.
Bigpet
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08-13-2015, 08:26 PM -
#3
If you need the llvm ones you can get them here: https://github.com/bigpet/rpcs3/releases
ps0ne
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304 posts 59 threads Joined: Oct 2017
08-29-2015, 10:41 PM -
#4
Hi Bigpet, yor build defaults to dx12. i get error when running in win7. Is it possible to release with ogl backend?
vlj
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08-29-2015, 11:01 PM -
#5
What is the error? Normally rpcs3 should work on win 7 I think dx12 built, since there is a run time detection in theory.
ps0ne
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304 posts 59 threads Joined: Oct 2017
08-29-2015, 11:19 PM -
#6
OK. First after starting the program, message error appears that D3DCOMPILER_47.dll cannot be found. I've read on internet, that this dll is part of win 8 library. So i switched to my win 8 installation. So, when i run emulator on this system, different error appears. IIRC something that: (...) D3D11On12CreateDevice could not be located in exe. I cannot remeber excatly, i might check again tommorrow. But for sure its about D3D11On12CreateDevice.
flashmozzg
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08-30-2015, 04:47 PM -
#7
(08-29-2015, 11:19 PM)ps0ne Wrote: OK. First after starting the program, message error appears that D3DCOMPILER_47.dll cannot be found. I've read on internet, that this dll is part of win 8 library. So i switched to my win 8 installation. So, when i run emulator on this system, different error appears. IIRC something that: (...) D3D11On12CreateDevice could not be located in exe. I cannot remeber excatly, i might check again tommorrow. But for sure its about D3D11On12CreateDevice.

Well DX12 version probably wouldn't run on 7/8.1 because it needs DX12.
Try LLVM version (fro example from appveyour artifacts) and report.
ps0ne
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304 posts 59 threads Joined: Oct 2017
08-30-2015, 09:13 PM -
#8
Thanks for hint flashmozzg. However this is what you mentioned earlier, but i hadnt knew how to download package. Now i mangaed with this. Appveyor build downloaded and works with LLVM. Confirmed. Its easier to test games, cause llvm is -usually- faster than recompiler.
flashmozzg
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08-31-2015, 12:24 PM -
#9
(08-30-2015, 09:13 PM)ps0ne Wrote: Thanks for hint flashmozzg. However this is what you mentioned earlier, but i hadnt knew how to download package. Now i mangaed with this. Appveyor build downloaded and works with LLVM. Confirmed. Its easier to test games, cause llvm is -usually- faster than recompiler.

You mean interpreter (llvm is recompiler) =).

Anyway, here is the direct link to the last appveyor build artifact page if anyone searches for it: https://ci.appveyor.com/project/rpcs3/rp.../artifacts


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