Graphical Intensities
Started by TyWillems19




8 posts in this topic
TyWillems19
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08-03-2015, 07:04 PM -
#8
So in regards to the intensities...

I was looking at the gameplay for Disgaea 4 and it looks like it runs off of the PhyreEngine which has many games of moderate graphical intensities. It seems like a good start for this emulator since it seems like most of these style of games are less intense than games built on like Unreal Engine or something.

I wonder if it would be worthwhile to test out other games that use this engine, since it seems like work on Disgaea has been done most recently.

https://en.wikipedia.org/wiki/PhyreEngine

That's the Wiki page for Phyre and includes a list of titles that were produced using the same engine. I wonder if they will be more likely to work, when Disgaea is working, better than other titles. Once again, just throwing ideas out there.

Quote:That or it could be LLE'd (and IMHO it should be, SPURS seems like a mess), but there is not that much interest in that right now for whatever reason.

What is LLE? And what seems to be the difference between the two?


Messages In This Thread
RE: Graphical Intensities - by TyWillems19 - 08-01-2015, 07:49 PM
RE: Graphical Intensities - by ssshadow - 08-02-2015, 12:15 PM
RE: Graphical Intensities - by ZeCoxao - 08-02-2015, 09:50 PM
RE: Graphical Intensities - by TyWillems19 - 08-03-2015, 12:26 AM
RE: Graphical Intensities - by tambre - 08-03-2015, 06:12 AM
RE: Graphical Intensities - by TyWillems19 - 08-03-2015, 04:06 PM
RE: Graphical Intensities - by derpf - 08-03-2015, 04:21 PM
RE: Graphical Intensities - by TyWillems19 - 08-03-2015, 07:04 PM
RE: Graphical Intensities - by flashmozzg - 08-04-2015, 04:20 PM

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