Microsoft Visual C++ Runtime Library
Started by 1GTV




9 posts in this topic
Bigpet
Unregistered


 
02-10-2015, 02:23 AM -
#3
For this specific error, the game passed a stack_size of 0 to the create thread call, this causes some default value on a real PS3 but we don't know what that default value is. I wanted to compile a sample to test on a real PS3 but I didn't get around to it yet.

So if anyone wants to test what happens when you call sys_ppu_thread_create with a stack size of 0 on a real PS3 that would be helpful


Messages In This Thread
RE: Microsoft Visual C++ Runtime Library - by 1GTV - 02-09-2015, 04:51 PM
RE: Microsoft Visual C++ Runtime Library - by Bigpet - 02-10-2015, 02:23 AM
RE: Microsoft Visual C++ Runtime Library - by fleur - 02-10-2015, 08:36 AM
RE: Microsoft Visual C++ Runtime Library - by Bigpet - 02-10-2015, 12:52 PM
RE: Microsoft Visual C++ Runtime Library - by syphurith - 02-11-2015, 07:47 AM
RE: Microsoft Visual C++ Runtime Library - by Bigpet - 02-11-2015, 01:54 PM
RE: Microsoft Visual C++ Runtime Library - by syphurith - 02-11-2015, 03:11 PM
RE: Microsoft Visual C++ Runtime Library - by syphurith - 02-18-2015, 06:32 PM

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