Date A Live: Ars Install [BLJM61190]
Started by Irior




19 posts in this topic
thegamingmau5
Unregistered


 
04-02-2016, 02:50 PM -
#11
????????????????? [BLJM-61190]

using rpcs3-ReleaseLLVM-8413cd7b, Vulkan, 720x480,
I see i tried to run but the texture is totally off, it also just kind of freezes with a white screen after that, but i see something interesting and a module is missing but idk wut is that.

LDR: Unknown function '0x9FB6228E' (0x2887d8)
LDR: Unknown module 'cellLibprof' in 'cellSre_Library' library
LDR: Unknown function 'cellUserTraceRegister' (0x2af5e0)
LDR: Unknown function 'cellUserTraceUnregister' (0x2af600)
{PPU Thread[0x1] (main_thread)[0x00299d88]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00299d88]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00299d88]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x002af900]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
{PPU Thread[0x1] (main_thread)[0x0010b3c0]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
{PPU Thread[0x1] (main_thread)[0x0010b3c0]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
RSX: Program destructor invoked!

Also used openGL, things get worse because it doesn't load when using openGL.
P.S. I'm using windows 7 so i can't use DX12, feel free to help me test it.
Yagami Light9
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04-02-2016, 04:04 PM -
#12
Try on 1920x1080
tambre
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04-02-2016, 04:28 PM -
#13
Merged. Please use the search functionality. Also the thread titles should be in the format of [ABCD12345], with no dash.
thegamingmau5
Unregistered


 
04-03-2016, 08:50 AM -
#14
Tried every resolution, same the textures are totally off and a white screen, i checked everything, it seems it needs a lle module but idk what's this
{PPU Thread[0x1] (main_thread)[0x00345900]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
So i guess this is the main reason that it stuck in {PPU Thread[0x64] (Sound Play Thread)[0x0010bae0]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0053bc0)

Tried again with the newest build, no changes...):
supergatto
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04-04-2016, 08:15 AM -
#15
I think cellLibprof is not implemented on rpcs3. For this reason show this error, there are alot of games that use this module.
tambre
Unregistered


 
04-04-2016, 12:26 PM -
#16
(04-04-2016, 08:15 AM)supergatto Wrote: I think cellLibprof is not implemented on rpcs3. For this reason show this error, there are alot of games that use this module.

It's a module that only exists on PS3 development kits and is used to relay debugging information by the cellSpurs to the ProDG debugger. cellSpurs always seems to check for it, to presumably check if it's on a development kit and if it needs to report such information. There is absolutely zero need for us to implement it, to make games work.
I also added a small screenshot of what the thread view looks like. Couldn't find a good screenshot for the cellSpurs/SPU specific thread view, though.
Karry
Unregistered


 
04-04-2016, 12:34 PM -
#17
>There is absolutely zero need for us to implement it, to make games work.

Possibly. However, it is a problem with testing games. Since there is absolutely zero materials or explanations of what to do with all these cell LLEs, how to guess which ones are required and which ones will make the emu crash, people see this thing mentioned in the logs and start searching for it and never find it.
WhiteShiro
Member


0
1 posts 0 threads Joined: Aug 2017
Thumbs Up  08-22-2017, 01:53 PM -
#18
Ingame, still have some glitch, but playable . Tested in 0.0.3-3-6d145883. On my Core2Duo E8500 and AMD R7 240

Core
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules
Load automatic and manual (Libsre, librtc, libpurs, libsre)

Additional Settings
-Bind SPU thread to secondary cores
-Enable SPU loop detection

Graphics
- Vulkan
- 1280x720
- Frame limit = off

Additional Settings (on GPU)
-Use GPU Texture Scaling


Audio
- XAudio2

Screenshoot
RPCS3.log
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-31-2017, 04:26 PM -
#19
RPCS3 v0.0.4-6288-1ea5e740 Alpha
Ingame. Requires Load automatic libraries, Load Liblv2.sprx only will not work.

I left it on skip mode for about 4mins then it gave me this error:
F {PPU[0x1000005] Thread (Thread Change Thread) [0x000fc240]} MEM: Access violation writing location 0xd001bfa0


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digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
05-28-2019, 05:36 PM -
#20
rpcs3-v0.0.6-8161-71b71537_win64

playable.

Edit: and you can use liblv2 now no need for load automatic libraries.
This post was last modified: 05-29-2019, 06:40 AM by digitaldude.


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