ZEN Pinball Demo [NPUB90239]
Started by ps0ne




18 posts in this topic
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
12-20-2015, 04:00 PM -
#11
Its okay to me use this extension. But for the sake of being strict, this is required for opnengl 4.5. E.g. This is mandatory extension for xenia emulator (ogl 4.5 only)

EDIT: Mhh well, after rethinking. You might be right in that varoius opengl apps can use extensions from upper opengl versions. But this extension is available on gpus that support ogl 4.5 at minimum, this is hardware specific. so to use this extension, you need gpu that support ogl 4.5 anyway.

Well, Lets leave code as it is Smile , so that my ogl 4.4 gpu can use rpcs3, excluding games with that extension implemented.
Talkashie
Unregistered


 
02-18-2017, 02:34 AM -
#12
Game now plays through the intro at 60 FPS with music. Game hangs after attempting to go into the main menu, but the music continues to play.


Talkashie
Unregistered


 
02-20-2017, 11:45 PM -
#13
Goes in-game now, but the audio is just VERY LOUD crackling and popping. Seriously, even on 2% volume, everyone in my house heard it. Don't say I didn't warn you.

Also, nothing renders correctly.

Using this build:
https://ci.appveyor.com/project/rpcs3/rp...0.0.1-3910



Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
02-23-2017, 12:04 AM -
#14
I'll leave this in Intro until that PR is merged to master as it's WIP stuff
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ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
10-07-2017, 01:49 PM -
#15
Game goes into ingame

It does not work with LLVM

I need wait long for loading stage but it loads eventually intogame
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
01-17-2018, 08:46 PM -
#16
Please correct its ingame
Asinine
Moderator
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4
2,060 posts 83 threads Joined: Aug 2017
01-17-2018, 08:52 PM -
#17
The game won't be moved to ingame until there is a compatibility report that meets the guidelines; https://forums.rpcs3.net/thread-196671.html
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
05-16-2018, 12:12 AM -
#18
RPCS3 v0.0.5-6742-04ad49de4 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



Ingame. Apparently it's been so over a year, ah well.
Still seems to need PPU fast and fps is too low for playable. 
The first time I loaded into a map it took about 10 minutes but the second time I tried for log it took a little less than a full minute.
Any cached shaders on reboot cause RPCS3 to fatal error at least with Vulkan.

ShareX crashed before I really started playing but I did a game and everything seemed fine. Would probably be playable if the fps was higher (preferably the load times reduced as well).


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 200.8 KB / Downloads: 2)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
11-13-2018, 10:46 AM -
#19
rpcs3-v0.0.5-7496-0e0a82e5_win64

Playable.


Attached Files Thumbnail(s)
           

.rar   RPCS3Pinball.rar (Size: 57.97 KB / Downloads: 0)


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